Release Type: Official Release
Version: 4.0.0.1-beta04-1265
Platform(s): Windows
Describe the bug
New project cannot be created.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I expect the project to be created.
Log and callstacks
Verbose: Restore NuGet packages for MyGame4.Android...
Does it work better with .NET Framework version of Stride ?
I cannot create .NET Framework android project. The error looks just like this one:
https://github.com/stride3d/stride/issues/780
Unfortunately, there is no working way to create an android project. So, the engine is a no-go for me.
I fixed it temporary for me by removing the MSBuildExtensionsPath variable in the project import of the Xamarin.Android.CSharp.targets.
So I replaced in the *.Android.csproj file
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
by
<Import Project="C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Xamarin\Android\Xamarin.Android.CSharp.targets" />.
I was able to create a project after applying the workaround you've mentioned. As soon as I launch it, I get the following exception:
'Value cannot be null.
Parameter name: path1'
In the Game.Run(GameContext); line.
This is the same as I get.
I wish this was being actively developed. It looks such an exciting proposition apposed to Unity but if the tutorial/demo projects can't work out of the box then a lot of users are going to ditch it.

From issue #780
Most helpful comment
This is the same as I get.
I wish this was being actively developed. It looks such an exciting proposition apposed to Unity but if the tutorial/demo projects can't work out of the box then a lot of users are going to ditch it.