Release Type: Official Release
Version: 4.0.0.1-beta02-0926
Platform(s): Windows
Describe the bug
C# beginner project in keyboard input demo when I press 1 to rotate a blue pot, it'll always end up stuck at rotation Y = 90
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The blue pot should be rotated past 90 degrees just like yellow and green pots
Screenshots
Additional context
The other 2 pots use
```c#
PotEntity.Transform.Rotation *= Quaternion.RotationY(value)
instead of
PotEntity.Transform.RotationEulerXYZ += new Vector3(0, value, 0)
```
Maybe that's the point, i.e. to illustrate what doesn't work 馃槣
If not, it could be done this way. I think it is good to show common mistakes.
@Aggror any thoughts?
How can I assign myself to this issue? I'll just change that line of code and create PR
@aunpyz Thanks for looking into it!
Maybe, let's wait for @Aggror answer to make sure it wasn't done on purpose?
I jokingly said it could have been on purpose. But even if so, we should have the correct line commented out below the incorrect line.
And maybe add another comment explaining why it doesn't work (or an accompanying readme.md).
It wasn't done on purpose so feel free to update it! Be sure to run the game to see if things still work and that the teapot doesn't rotate too fast.
:)
Most helpful comment
Maybe that's the point, i.e. to illustrate what doesn't work 馃槣
If not, it could be done this way. I think it is good to show common mistakes.
@Aggror any thoughts?