The standard replays often make use the current nitro placements, so for tracks where nitro is changed, the replay will have to be redone if he make use of the changed nitro.
The following tracks exhibit item placements to improve :
Fix for Northern Resort
snowmountain.blend.zip
Northern resort has been committed to svn, thanks
Fix for Zen Garden
zenGarden.blend.zip
@Alayan-stk-2 : What do you think about adding bananas in these spots?
I figure putting some on the inside of the turn will force faster players to use slower lines and then that last one on the outside to add a little interest before the straight.
I wasn't sure about adding bananas in the tunnels. It might be nice to have a straight area that can offer more aggressive fighting.
Fix for Minigolf
minigolf2b.blend.zip
Fix for Around The Lighthouse
lighthouse-terrain.blend.zip
Fix for Candela City
candela_city.blend.zip
Fix for Fort Magma
fortmagma.blend.zip
@theTomasPat The reason I didn't suggest bananas in the curves is that players would see them quite late. I think this would punish more decent players who don't know this by heart than very good players who would avoid them anyway.
Here with the yellow spots are banana placement ideas :

Sure! Is there anywhere else on the track that should have bananas? Or any other items?
I've raced around the track to check, and apart from the tunnel I don't see a suitable area for additional bananas without overdoing it.
Oh ok! I wasn't sure about bananas in the tunnels and was kind of leaning against it. Do you think there should be more in there as well? What kind of pattern are you thinking?
I think we can leave the tunnel as is for now. We may always reevaluate this in the future.
Sounds good!
Here's the fix for Volcano Island:
volcan_island.blend.zip
The zen garden tweaks have been committed, thanks
The minigolf tweaks have been committed, thanks
The lighthouse tweaks have been committed, thanks
The candela tweaks have been committed, thanks
The fort magma tweaks have been committed, thanks
The volcano tweaks have been committed, thanks
My pleasure!
Do either of you know if the blend file in the media repo is the most recent? When I try exporting it, there's a LOT of differences to the official version in stk-assets.
EDIT: forgot to specify what blend file I was referring to. It was olivermath. Benau helped me fix the problem. I was using an old spm_exporter that didn't handle ctf items properly.
I tested the fixes. Most are good, well done.
There is however a small issue for Candela City : the small nitro can is aligned with the banana, not the big nitro can. This means that instead of the intended big or small can possibility, it is possible to get both, which goes against the design idea of limiting nitro denial potential by having one of the two cans available for a kart close behind.
Fair enough! I couldn't for the life of me get both nitros while playing SuperTux difficulty but setting it even to intermediate made it fairly easy to get them. I've moved the big nitro further to the left so getting both is practically impossible without also getting the banana or going off the track altogether.
I wonder though, would making it possible to get the item box AND the big nitro make too much of an advantage? Would it be better to change the pattern instead to something like this?
| |
| I |
| B |
| n n |
\ \
\ \
I = item
B = banana
n = small nitro
@theTomasPat I've updated the list in the first post to include several tracks I had not yet reviewed.
I've moved the big nitro further to the left so getting both is practically impossible without also getting the banana or going off the track altogether.
I wonder though, would making it possible to get the item box AND the big nitro make too much of an advantage?
Why not move the small nitro as I suggested ?
The setup I complained about :
| |
| N |
| B |
| I n |
\ \
\ \
The setup I suggested :
| |
| N n |
| B |
| I |
\ \
\ \
Having the big nitro as an incentive to take risks with the banana is nice imho. Otherwise, yes it could be removed altogether.
Oh! I guess I just misunderstood what you were asking for. It makes a lot more sense now.
Anyway, I changed it to your original request. I'm able to get both the item box and the big nitro in one go right now; not consistently but every few laps I'm able to get them. I'm not sure if that provides too much of an advantage to a player but I guess since the banana is so close, it's risky enough to merit a big nitro.
I've attached another zip with the updated blend file.
candela_city.blend.zip
And I'll take a look at the updated list :)
EDIT: to clarify, in Old Mine, you're talking about the big nitro right? The small nitro is easy to reach when playing reverse but that damn big nitro is really hard to get whether you're playing reversed or not.
Here's the blend with changes for Hacienda
hacienda.blend.zip
Here are the changes for Oliver's Math Class
olivermath.blend.zip
Thanks, I've committed candela and olivermath. Hacienda appears to be unchanged compared to what we already have
My mistake! I must have accidentally packaged the wrong blend file. I think I lost the one with my changes so I'll update this comment once I can recreate it. Sorry about that!
EDIT: hacienda.blend.zip
@theTomasPat For The Old Mine, I was thinking of (1) the big nitro you mention (2) the small nitro to the right of a banana soon after the wooden bridge section.
mines.blend.zip
greenvalley.blend.zip
spaceship.blend.zip
snowmountain.blend.zip
I believe that's the last of the list, except for Black Forest.
All improvements have been committed to svn, thanks
I tested the updated assets, the changes are good.
@theTomasPat Now that Black Forest is in svn, I have tested it and updated the first post of the issue to list the improvements to do.
@theTomasPat Thanks a lot for your work here!
I'll move this ticket to the next milestone, so that we have a clear list of outstanding issues for the RC/release. It appears that this is mostly finished anyway, and from what I have heard we might have to revisit Black Forest due to performance issues in networking anyway. But please commit any track improvement as you get them done, we will include as much as possible in the next release.
With https://github.com/Benau/stk-code/commit/224c694dfd96fafb64663b5227d4a20995abeff6 using https://github.com/Benau/stk-code/tree/network you can even play black forest in high ping with 10 players!
I'll move this ticket to the next milestone, so that we have a clear list of outstanding issues for the RC/release.
I moved it to 0.10 because all the requested changes for already core tracks have been done and tested. As 95% of the change will be into 0.10 (or 1.0, next release in any case), I think it makes more sense to assign it to this.
Black Forest's improvement is not a blocker for next release, but I'm waiting for it to close the ticket as solved to make sure we don't forget it.
@Benau I cherry-picked this commit and made a quick test. Even in offline mode in debug build black forest is now ~50% faster for me (~40 fps, it was 29 before). I will try release build later. And I suppose that it should help for heavy tracks on android too.
On my tablet the difference is much smaller, but still an improvement:
with patch:
cocoa 25
candela 33
gran paradiso 30
candela arena 29
black forest 22
without:
cocoa 23
candela 32
gran paradiso 30
candela arena 27
black forest 21
Anyway as I understend it's just a side-effect of the fix for networking.
Here's the changes to Black Forest to satisfy the checklist.