I think the ranks on the right-hand side should reset periodically, and also have actual ranking (1st: 2nd: etc). I think the resets would probably be at like 2-Weeks, at Update, whatever it is. I feel if it reset periodically, it would encourage more play and competition to get into those top spots.
I think this would go well with my elo system that i proposed.
https://docs.google.com/document/d/1psI2tv1JEN-xC9MM64YuiYLp4dfRmmm1aqzi_13DZGY/edit?usp=sharing
"Elo System
Goes from 1-9999
Choosing a game works in the same way, the elo is just for show
Leader boards for best elo
1st best elo gets gold name colour
2nd Gets silver name colour
3rd gets, You guessed it, Bronze colour.
4-10 should get something, but not sure what
ELO score replaces win rate next to the player's name
Win rate should still be seen on players profile, along with a line graph of the rating
Friendly games should be an option, not counting to elo
Only rainbow games can count for ELO
Max elo gain and loss is 2000
Mods should be able to set ELO, but should be not allowed to raise their own. This should only be used for trolling, game throwing or as punishment.
When creating a game, you should be able to set a certain range of ELO that only people in that range can join. A few other users are asking for a rank higher than rainbow, this could be a substitute for that.
In game calculations
Factors
Your current ELO
Your team's average elo (not including you)
Opposing team's average ELO
Your teams win rate for this number of players e.g. 41 percent as fascist in 6p or 37 percent as liberal in 9p p.s.
Example
Your fascist 7p. 58 percent win rate x
Your 聽team is 5000 ELO and 4000 ELO Average= 4500x
Libs are 2000 6000 5500 4000 = 4375x
Your ELO 4000
Example 2
Your Liberal 9p. 37 percent win rate
Fas are 8000 7000 9500 8500 Average= 8250
Libs are 9000 6000 7500 8500 9500 = 8100
Your ELO 8500
Example 3, Seeing how much ELO you would gain/lose at competitive play.
Your fas 8p. 48 percent win rate
Fas are 9650 9400 Average= 9525
Libs are 7800 9000 9600 8800 = 8800
Your ELO 9600
Win formula = (10,000 - Your team elo) * (100 - Team win rate for player count) 聽* (Opposing team ELO / 100) / your elo / 5
Add that to total ELO
Loss Formula = Your team elo * your team win rate for player count * (10,000 - Opposing team ELO) * Your elo / 12,500,000,000
Subtract this from total elo
Ex 1
Win 505
Loss 470
Ex 2
Win 232
Loss 357
Ex 3
Win 45 Elo
Loss 421 Elo
At this stage when you have such a high ELO,this is the amount you should be gaining/losing."
Another popular idea is of course having seasons (1-2 months) like other esport games.
1st through 3rd places could have a different colored border too, that'd be a cool prize. I'd definitely compete for that
I also wonder if this can all be implemented along with tourney mode... #184

took me too long to make this honestly
Here are my thoughts...
What SHIO needs:
this should all be wrapped up into one thing
Ranked play is done through tournaments you queue up in a tourney match (however that is decided to go) and play ranked, with the whole elo system etc...
a certain percentage of top players (which fluxuates as the season goes on) receive the next tier "Crown"

boom issues solved
ASIDE: now I do get that there can be changes made to how the above works as far as how much more complex we want to make it, but I feel that this should be the basic outline for how the whole thing works. so if we want to add exact ranks and give special rewards to 1st, 2nd, 3rd and 4th-10th players then so be it
~fin
make poll!
I will think about a poll today but after thinking about it doing a season reset would be really easy and probably provide a decent amount of value, and could get into 0.8.0 which I want out in the next few days. So possible requirements:
In my opinion, the ELO system shouldn't be just for tournaments, but there should also be a competitive mode option for rainbow games. You should get more points for winning a tournament.
Im in this tier right? ;)
Most helpful comment
Here are my thoughts...
What SHIO needs:
> - "a 3rd tier apart from standard and rainbow"
this should all be wrapped up into one thing
Ranked play is done through tournaments you queue up in a tourney match (however that is decided to go) and play ranked, with the whole elo system etc...
a certain percentage of top players (which fluxuates as the season goes on) receive the next tier "Crown"

boom issues solved
~fin