Retroarch: [PS3] Most SHADERS Not Working (older pack most work)

Created on 2 May 2018  路  5Comments  路  Source: libretro/RetroArch

Port: PS3
Version 1.7.2

Issue: Included Shader's most not working working for PS3
Description: Included Shader's in RetroArch are not working well with the PS3 version. (here is some user reports >>> http://www.psx-place.com/threads/retroarch-1-7-2-ps3-vita-psp-runahead-latency-reduction-headlines-many-new-additions.17648/#post-120655

The older pack works much better with the PS3:
https://github.com/libretro/common-shaders/archive/9f8c8bbe99a1cf9dd5b62d30019543350daeb614.zip

If interested a user labeled all working PS3 ones in this post:
http://www.psx-place.com/threads/retroarch-1-7-2-ps3-vita-psp-runahead-latency-reduction-headlines-many-new-additions.17648/page-2#post-121143

ps3

All 5 comments

Still an issue with v1.7.5

can you give me a couple of examples of one that used to work but now doesn't? I don't suppose there's any way to get compiler errors, is there?

@hizzlekizzle crt-cgwg-fast.cgp from latest v1.7.5 doesn't works on Rebug 4.82 running RetroArch however the one mentioned in first comment from older pack works just fine

I spent some time looking at them and I'm not sure what could be the problem.

I figured it would be related to the compatibility stuff we added for Kodi, but some of the shaders that still work were updated for it, too...

Still an issue with v1.8.5

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