Tested on Shield Tablet:
Tested on Windows 8.1 x64
Commit: 21c7f562f7a81d344bc14c65e866992c7c9cd630
OSK / Input Line
Settings / Driver
Settings / Video
Settings / Audio
Settings / Input
Settings / Input / Hotkey Binds
Settings / Input / User X Binds
Settings / Logging
Settings / Throttle
Settings / Recording
Settings / Onscreen Display
Settings / Menu
Settings / User
Settings / Directory
Online Updater
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Now testing stuff in-game:
Quick Menu / Cheats
Quick Menu / Shaders
@bparker06 unchecked
gamepad hotkey + actions are not triggering while in the menu (can't exit by gamepad hotkeys in menu nor return to game)
the "combo" is not affected, but say you set the guide button to menu toggle, it doesn't trigger to go back to game while in-menu, same for exit.
I personally use GUIDE as hotkey modifier, and L3 as exit, R3 as menu toggle, those no longer work (ie: GUIDE + L3 triggers from menu to game but not the other way around. GUIDE + R3 exits in game but not in menu)
I could get used to this new "limitation" but it was better the way it used to be imho
Pressing the "search button" results in an instant crash/segfault with the RGUI menu driver on the Windows 64-bit build. XMB and GLUI drivers seem to be fine.
@Monroe88 certainly due to the new OSK. I need to check if the callback exists before I invoke it.
I just pushed a commit to fix this.
Yes, that fixed the crash, thanks.
Settings --> Recording --> Output File --> key:Escape --> (STUCK)
Settings --> Recording --> Output File --> key:l,o,l,Return --> (STILL STUCK)
FIXED.
Settings --> User --> Accounts --> Retro Achievements
S --> U --> A --> RA --> Username --> Key:Escape --> (STUCK)
S --> U --> A --> RA --> Username --> Key:l,a,s,e,r,s,Return --> (STILL STUCK)
S --> U --> A --> RA --> Password --> Key:Escape --> (STUCK)
S --> U --> A --> RA --> Password --> Key:s,t,a,r,f,i,s,h,Return --> (STILL STUCK)
S --> U --> Language --> Key:Escape --> (STUCK)
S --> U --> Language --> Key:L,a,t,i,n,Return --> (STILL STUCK)
FIXED.
Enter = OK button (RetroPad A)
Backspace = Cancel (RetroPad B)
Shift = Info (Retropad Select)
Spacebar = Defaults (Retropad Start)
- [x] The prompt behavior need to be corrected too. FIXED.
This is getting annoying....
Start using complete sentences instead of hieroglyphics to explain the problems you experiment.
This makes no sense whatsoever:
S --> U --> A --> RA --> Username --> Key:Escape --> (STUCK)
S --> U --> A --> RA --> Username --> Key:l,a,s,e,r,s,Return --> (STILL STUCK)
I assume this means
Settings / User / Achievements / RetroArchievements.
Enter does accept correctly in windows, linux and android. Not getting stuck here at all.
Sorry about annoying you. It's getting stuck here under Arch 6ce6fc3. We need some more people to confirm the outcome in order to break this tie.
EDIT: Another one bites the dust.
Settings --> Audio --> Audio Device --> Key:Escape --> (STUCK)
Settings --> Audio --> Audio Device --> Key:0,Return --> (STILL STUCK)
FIXED.
Online Updater / Core Updater / Key:Escape --> (Main Menu, Expected: Online Updater Menu)
(On Windows, latest nightly)
With the: Settings / User / Achievements / RetroArchievements / Username from above, Return works for me on Windows, Escape doesn't work and I expect it to.
Can we please fix the input from KB/Mouse on Windows affecting retroarch in the background? I just downloaded extra cores, and changed settings while submitting this even though RetroArch wasn't in focus.
https://gfycat.com/DeepFlatEnglishsetter
That doesn't happen for me in Windows 10. If I alt-tab no keyboard inputs are registered.
I don't have pause in the background enabled either.
I'll update the OP to reflect the new changes.
The background issue stopped happening for me when you fixed focus locking up I think.
@fr500 wrote:
gamepad hotkey + actions are not triggering while in the menu (can't exit by gamepad hotkeys in menu nor return to game)
the "combo" is not affected, but say you set the guide button to menu toggle, it doesn't trigger to go back to game while in-menu, same for exit.
I personally use GUIDE as hotkey modifier, and L3 as exit, R3 as menu toggle, those no longer work (ie: GUIDE + L3 triggers from menu to game but not the other way around. GUIDE + R3 exits in game but not in menu)
I could get used to this new "limitation" but it was better the way it used to be imho
just a 'me too' for this one. other retropie users aren't liking it either: https://retropie.org.uk/forum/topic/5030/4-1-update-breaks-fundamentals
(retropie 4.1 includes a retroarch build with this change)
retropie's default combos are as follows:
https://github.com/retropie/retropie-setup/wiki/retroarch-configuration#hotkeys
(no keyboard)
You can add #2506 in the in-game / quick menu
You should put #4019 to the mix
If it's to increase user experience over menu, is it possible to add Open Archive as Folder behavior too?
When you chose that to load a game, you have this:
Parent directory
Filter unknown extensions
the-game.bin (CFILE)
It's somewhat unfriendly, you have to go down every time, why the menu doesn't start in the game position? Btw, it's related to #2604, why do we have this Parent directory option in a zipped file?
The menu starting at Parent Directory instead < Scan This Directory > is pretty annoying too. Regarding all stuff you do related to directories, the menu is always that unfriendly starting at Parent Directory
Go to Database Manager, Cursor Manager, Load Configuration, Load Content --> Select File, Load Configuration, or anything that requires you to select file / directory.
Keep going with the Parent Directory or / and see how deep you are willing to go... and how far it will take to return you back to the reality level. Don't go too deep or you'll be in stuck in the limbo like Leo DiCaprio did. Thanks. (Issue copied from https://github.com/libretro/RetroArch/issues/4019)
Filter unknown extensions is annoying too... especially with looping directories where you have to go in/out to refresh changes... We could move it to Settings --> Configuration right under Show Hidden Files or Folders or Settings --> User Interface.
Please note that there is no default setting for Filter unknown extensions right now.
this "Filter unknown extensions" should be hidden when "Show Advanced Settings" = OFF
How is starting at Parent Directory unfriendly?
The only things I would change about the directory listing:
How is starting at Parent Directory unfriendly?
Because it's an option you use less than navigating into your content.
The next action is 99% of the time gonna be press Up or press Down to navigate so it makes no difference whatsoever
Unless you name your favorite game 1myfavoritegame.zip so it's always first
Well, it's unfriendly at least inside a zipped file
Hi. Let's stop the fight between settings inside Video. Some of them might fare well inside User Interface. See Suspend Screensaver, Display Framerate, or Use Fullscreen Mode.
Also, it does not make sense to display <Scan This Directory> in an empty folder.
These threads with more than one issues are impossible to follow. It's an invitation to disgress.
Also, it does not make sense to display
in an empty folder.
it makes all the sense in the world in an empty folder because it could be just that, a rom with files with an unsupported extension.
These threads with more than one issues are impossible to follow. It's an invitation to disgress.
I can't really spend any more time testing that I do already.
The problem I see is people joining up on every issue without doing a proper rationalization on what the issue is about.
This was the result of a Q&A session testing every single setting and reporting what happened on each of the problematic ones.
Then it got de-railed with "suggestions" which seems to be a trend lately on this issue tracker.
An empty folder wouldn't have anything inside to begin with.
I get what you're trying to say though.
It shouldn't say No items. then. Go for No items (3 hidden). or something as I can't tell if I have filter on every time I'm navigating through some directories.
gamepad hotkey + actions are not triggering while in the menu (can't exit by gamepad hotkeys in menu nor return to game)
I'm not sure if this is the best place to announce it, but here it go:
The input_menu_toggle recovered its previous behavior. It's a toggle again.
I don't know which commit fixed it, but I'm using the https://github.com/libretro/RetroArch/commit/ee7787dd52a9444f21d6feb69893e4ae369cce4e on Linux x86_64 (built Dec 15 2016) and it's working like before. :-)
This stuff is killin me on Android.
I marked a few checkmarks for entries that seem fixed.
Settings / Driver
all these entries wrap at last entry, none wrap at first entry (has been for a long time)
Settings / Audio
Audio latency wraps up but doesn't wrap down
Settings / Logging
Verbosity level doesn't wrap down
Settings / Onscreen Display
selecting an overlay or kbd overlay returns the user to top level settings instead to Onscreen Display / Overlay Settings
Settings / Menu
wallpaper opacity might as well be an integer [0....100]
Settings / User
Language doesn't wrap down but wraps up
Now testing stuff in-game:
gamepad hotkey + actions are not triggering while in the menu (can't exit by gamepad hotkeys in menu nor return to game)
Quick Menu / Cheats
resetting cheat passes to zero results in a floating gear icon in the menu
I have a small suggestion to improve the UX: show the cheat menu label as disabled if the current core does not support cheats.
Same with savestates, if the current core does not support them it is better to have the command in the menu disabled.
Outdated information, needs to be redone again.
Most helpful comment
@fr500 wrote:
just a 'me too' for this one. other retropie users aren't liking it either: https://retropie.org.uk/forum/topic/5030/4-1-update-breaks-fundamentals
(retropie 4.1 includes a retroarch build with this change)
retropie's default combos are as follows:
https://github.com/retropie/retropie-setup/wiki/retroarch-configuration#hotkeys
(no keyboard)