I can confirm this bug, it happens in the latest android nightly too, I will test to see what was the last retroarch version where this worked.
Don't know how to fix this, I'd like some help from @Themaister on this if possible.
Hi did the new 1.3.6 release fix this bug?
finally fixed in 118308fbff293c1066c38e74de2e2ad28ee2c819
The crashing stopped but it still fails to list the shader parameters like fr500 mentioned, should we open a new issue? Tested on latest nightly.
Parameters are working for GLSL and slang for me on Nvidia Shield, both with and without threaded video enabled.
Same here.
So what are the glsl shaders that you can change the parameters? Tried the color mangler in the misc folder but it says no parameters are available.
@blackman91 crt-aperture works for me.
You are right just tested crt-aperture and it is working, it seems color mangler is not working the parameters don't show, could anyone else test this shader?
@blackman91 that's one that looks indistinguishable from stock.glsl if none of the parameters are tweaked; that is, it looks identical whether it compiled successfully or not. Can you check your logs and see if it's failing to compile? crt-geom is another good one to try.
@hizzlekizzle are the color-mangler shader parameters showing for you? btw the crt-geom shader parameters do show for me. How do you check logs in android retroarch? Any other shader to give color to black and white games like the wonderswan games?
I just added precision to the parameters for a lot of the shaders, including color-mangler. Give it a few minutes to populate at the buildbot and re-fetch them from the online updater and see if it works any better for you.
Wow thanks a lot man, color-mangler parameters are showing now, confirmed working, nice job.
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finally fixed in 118308fbff293c1066c38e74de2e2ad28ee2c819