Play-games-plugin-for-unity: Disable some logging

Created on 10 Feb 2018  路  13Comments  路  Source: playgameservices/play-games-plugin-for-unity

Hi there. I just installed play games plugin v0.9.50 to my project and after each script recompilation and game run I getting in console output like "Assets/GooglePlayGames/Editor/GooglePlayGamesPlugin.txt metadata will be checked", "Detected .Net version", "Forcing NO_GPGS to be defined for iOS builds".

Is there any way to disable this output(change logging level or so)? This logs very annoying when I should search my logs across gpgs plugin logs.

Most helpful comment

try Assets>PlayServiceResolver>version handler>settings and uncheck the verbose logging.

All 13 comments

+1 Totally agree. very annoying

+1 Same on it

One more here

+1
If you use the console pro, you can add it to the ignore list.
https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889

+1,000,000 I would do it myself but its in dlls

+1

+1 Can't remove, annoying!

Change it please

This log spam needs to be disabled. Every time Unity does a build it outputs at least 10 lines of spam and you often lose sight of more important messages and warnings from your own game code. PLEASE FIX!!

Same.

try Assets>PlayServiceResolver>version handler>settings and uncheck the verbose logging.

Disabling verbose logging in the version handler works, thanks!

For those in 2021 its almost the same: Assets>External Dependancy Manager>Version Control>Settings, then uncheck Verbose Logging at the bottom. MAKE SURE that you stretch the window down and hit the OK button after doing so!

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