Game using play games plugin crashes on call to authenticate.
Worked last week on version 2018.1.8f1; upgraded to version 2018.2.0f2.
Rolling back to version 2018.1.8f1 is not an option as the prefab formats between the two versions have changed.
Seems that this happens frequently due to conflicts with Unity and the playgamesplugin at a library level.
Is there any fix for this?
Could there be a version selection in the resolver to force a specific version of the various libraries added to the Resolver?
Any help would be appreciated.
I have exactly the same problem and after spending some time to roll back to previous Unity version I found out that it's not possible at least from prefabs point of view :(
I hope there will be a fix for this soon.
So 2018.1 works? Im not using nested prefabs, but having this same issue.
Edit: NVM I see it breaks the prefabs entirely
The fix recommended in this thread worked for us: https://github.com/playgameservices/play-games-plugin-for-unity/issues/2013
The work around FodderMK pointed to is spot on and worked for me.
The crash is being caused by the space, the generated AndroidManifest.xml should be updated to do this automatically to resolve the issue.
Thanks for the help!
Should be fixed in 0.9.52
Most helpful comment
The fix recommended in this thread worked for us: https://github.com/playgameservices/play-games-plugin-for-unity/issues/2013