After upgrading to version 35 with NO_GPGS have wrong plugin behaviour:
Same problem here too: Unity 5.4.2
@kamend You have to remove this before building (till bugfix):
Assets/GooglePlayGames, Assets/PlayServicesResolver, Assets/Plugins/iOS/GPGSAppController
What worked for me was changing
#elif UNITY_IOS
to
#elif UNITY_IOS && !NO_GPGS
on line 96 of GPGSDependencies.cs.
This removes the addition of GooglePlayGames dependency to the build while still allowing other packages to use the resolver.
@DennisATA, cool fix, thanks!
This is merged into the unitypackage, version 0.9.36
Most helpful comment
What worked for me was changing
#elif UNITY_IOSto
#elif UNITY_IOS && !NO_GPGSon line 96 of GPGSDependencies.cs.
This removes the addition of GooglePlayGames dependency to the build while still allowing other packages to use the resolver.