Arch 5.0.4-arch1-1-ARCH
Nvidia Geforce GTX 1070 Ti, nvidia 418.56-2
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 8192 MB
Total available memory: 8192 MB
Currently available dedicated video memory: 8045 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 1070 Ti/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.56
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 418.56
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 418.56
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
i3-gaps
v6
--diagnostics output:
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 8192 MB
Total available memory: 8192 MB
Currently available dedicated video memory: 8045 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 1070 Ti/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.56
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 418.56
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 418.56
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
# Thank you code_nomad: http://9m.no/戟禐
# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton
#################################
#
# Backend
#
#################################
# Backend to use: "xrender" or "glx".
# GLX backend is typically much faster but depends on a sane driver.
backend = "glx";
#################################
#
# GLX backend
#
#################################
glx-no-stencil = true;
# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
# but a 20% increase when only 1/4 is.
# My tests on nouveau show terrible slowdown.
glx-copy-from-front = false;
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
# May break VSync and is not available on some drivers.
# Overrides --glx-copy-from-front.
# glx-use-copysubbuffermesa = true;
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
# Recommended if it works.
# glx-no-rebind-pixmap = true;
# GLX backend: GLX buffer swap method we assume.
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
# undefined is the slowest and the safest, and the default value.
# copy is fastest, but may fail on some drivers,
# 2-6 are gradually slower but safer (6 is still faster than 0).
# Usually, double buffer means 2, triple buffer means 3.
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
# Useless with --glx-use-copysubbuffermesa.
# Partially breaks --resize-damage.
# Defaults to undefined.
#glx-swap-method = "undefined";
#################################
#
# Shadows
#
#################################
# Enabled client-side shadows on windows.
shadow = true;
# The blur radius for shadows. (default 12)
shadow-radius = 5;
# The left offset for shadows. (default -15)
shadow-offset-x = -5;
# The top offset for shadows. (default -15)
shadow-offset-y = -5;
# The translucency for shadows. (default .75)
shadow-opacity = 0.5;
# Set if you want different colour shadows
# shadow-red = 0.0;
# shadow-green = 0.0;
# shadow-blue = 0.0;
# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches
# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
shadow-exclude = [
"! name~=''",
"name = 'Notification'",
"name = 'Plank'",
"name = 'Docky'",
"name = 'Kupfer'",
"name = 'xfce4-notifyd'",
"name *= 'VLC'",
"name *= 'compton'",
"name *= 'Chromium'",
"name *= 'Chrome'",
"class_g = 'Firefox' && argb",
"class_g = 'Conky'",
"class_g = 'Kupfer'",
"class_g = 'Synapse'",
"class_g ?= 'Notify-osd'",
"class_g ?= 'Cairo-dock'",
"class_g ?= 'Xfce4-notifyd'",
"class_g ?= 'Xfce4-power-manager'",
"_GTK_FRAME_EXTENTS@:c",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
];
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
shadow-ignore-shaped = false;
#################################
#
# Opacity
#
#################################
inactive-opacity = 1;
active-opacity = 1;
frame-opacity = 1;
inactive-opacity-override = false;
# Dim inactive windows. (0.0 - 1.0)
# inactive-dim = 0.2;
# Do not let dimness adjust based on window opacity.
# inactive-dim-fixed = true;
# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
# blur-background = true;
# Blur background of opaque windows with transparent frames as well.
# blur-background-frame = true;
# Do not let blur radius adjust based on window opacity.
blur-background-fixed = false;
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'"
];
#################################
#
# Fading
#
#################################
# Fade windows during opacity changes.
fading = true;
# The time between steps in a fade in milliseconds. (default 10).
fade-delta = 4;
# Opacity change between steps while fading in. (default 0.028).
fade-in-step = 0.03;
# Opacity change between steps while fading out. (default 0.03).
fade-out-step = 0.03;
# Fade windows in/out when opening/closing
# no-fading-openclose = true;
# Specify a list of conditions of windows that should not be faded.
fade-exclude = [ ];
#################################
#
# Other
#
#################################
# Try to detect WM windows and mark them as active.
mark-wmwin-focused = true;
# Mark all non-WM but override-redirect windows active (e.g. menus).
mark-ovredir-focused = true;
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
# Usually more reliable but depends on a EWMH-compliant WM.
use-ewmh-active-win = true;
# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
detect-rounded-corners = true;
# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
# This prevents opacity being ignored for some apps.
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
detect-client-opacity = true;
# Specify refresh rate of the screen.
# If not specified or 0, compton will try detecting this with X RandR extension.
refresh-rate = 0;
# Vertical synchronization: match the refresh rate of the monitor
vsync = true;
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though.
dbe = false;
# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#sw-opti = true;
# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
# Known to cause flickering when redirecting/unredirecting windows.
unredir-if-possible = false;
# Specify a list of conditions of windows that should always be considered focused.
focus-exclude = [ ];
# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
detect-transient = true;
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
detect-client-leader = true;
#################################
#
# Window type settings
#
#################################
wintypes:
{
tooltip =
{
# fade: Fade the particular type of windows.
fade = true;
# shadow: Give those windows shadow
shadow = false;
# opacity: Default opacity for the type of windows.
opacity = 0.85;
# focus: Whether to always consider windows of this type focused.
focus = true;
};
};
######################
#
# XSync
# See: https://github.com/yshui/compton/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
#
######################
# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
xrender-sync-fence = true;
# Autostart config
opacity-rule = [
"90:class_g = 'URxvt' && focused",
"60:class_g = 'URxvt' && !focused"
];
compton: ../compton/src/win.c:1623: map_win: Assertion `!win_is_focused_real(ps, w)' failed.
[1] + 3362 abort (core dumped) compton
What's stack trace, and where's the dump?
Is that the only terminal output?
How often does this happen?
Is that the only terminal output?
How often does this happen?
Yes. Each time after, like, 3 minutes after launch
Can you run compton --log-level=trace and post the output?
Can you run
compton --log-level=traceand post the output?
This takes longer that I expect it to, I'll write back when it happens next time with a log
Surprisingly, it never crashed since your response. I'll try to reproduce the issue with active and daemon (compton -b) processes
Can you run
compton --log-level=traceand post the output?
Hey, I figured out that it at least crashes when a "Download" popup window of Firefox appears (floating), this happened now a few times. OP updated with the trace
I have exactly the same problem on arch with i3-gaps, but I cannot reproduce the bug with firefox's "Download" popup window or any other floating window.
This is my terminal output without trace log level:
[ 03/25/2019 14:38:58.307 glx_bind_pixmap ERROR ] Failed to query info of pixmap 0x04e2ea7e.
[ 03/25/2019 14:38:58.307 paint_one ERROR ] Failed to bind texture for window 0x07200372.
[ 03/25/2019 14:38:58.307 paint_one ERROR ] Window 0x07200372 is missing painting data.
compton: ../compton/src/win.c:1623: map_win: Assertion `!win_is_focused_real(ps, w)' failed.
[1] 12283 abort (core dumped) compton --config ~/.i3/compton.conf
@sveatlo Can you try again with --log-level=trace? Thanks.
I was just about to post it :D https://termbin.com/k3sh
also my config (very simple):
shadow = false;
inactive-dim = 0.3;
inactive-dim-fixed = true;
backend = "glx"
mark-wmwin-focused = true;
mark-ovredir-focused = true;
use-ewmh-active-win = true;
detect-rounded-corners = true;
detect-client-opacity = true;
refresh-rate = 0;
vsync = true;
dbe = false;
focus-exclude = [ "name = 'Notification'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'", "class_g = 'i3bar'", "class_g = 'URxvt'" ];
detect-transient = true;
detect-client-leader = true;
invert-color-include = [ ];
glx-copy-from-front = false;
@sveatlo @xt1zer Should be fixed in next (also in stable/6)
Can you confirm?
I've been running from a git build since your comment without any problems. Though I wasn't able to forcefully replicate the issue before, I believe it is solved.
I'm closing this then. Please reopen if it happens again
I'm closing this then. Please reopen if it happens again
Oh hey, I wasn't home til now. By "confirm" did you mean if the commit fixed the issue? When should I expect an update in Arch repos?
Can you release a new version, since this fixes a deal-braking bug?
@clawoflight I don't understand how this is deal-breaking. Distros shouldn't be using debug build, and release builds shouldn't include asserts.
ping @xyproto.
Is ArchLinux not doing release builds of compton?
@yshui doesn't look like it is using debug builds:
https://git.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/compton
And this is the meson wrapper:
https://git.archlinux.org/svntogit/packages.git/tree/trunk/arch-meson?h=packages/meson
@clawoflight the meson wrapper uses --buildtype plain and does not enable b_ndebug. So that's why.
cc @xyproto
Thanks for the replies! I opened a bug on the Arch side: https://bugs.archlinux.org/task/62166
Just received an update and the issue seemed to never appear again. Thanks for your support!
Most helpful comment
Just received an update and the issue seemed to never appear again. Thanks for your support!