Upon drinking a potion of harming that would cause lethal damage, the player drops an empty bottle.
(In regular Minecraft this is glitched as well, but differently. The bottle stays in the inventory on death and disappears completely on respawn. This isn't much better but at least it doesn't create a dupe.)
If the players dies from drinking a potion of harming, they drop a duped potion of harming and keep the empty bottle in their inventory on death. When they respawn, they still have the bottle in their inventory.
Bring your health down low enough and drink a potion of harming that would cause lethal damage.
EssentialsX
Multiverse/Multiverse-Inventories
Towny
Vault
WorldEdit
WorldGuard
git-Paper-79 (MC: 1.16.1) (API version 1.16.1-R0.1-SNAPSHOT)
No additional information.
Multiverse/Multiverse-Inventories
No, it isn't. It occurs with MVInv disabled and I'm not teleporting between worlds when I respawn, which is the only time MVInv takes effect.
Reproduce on latest without plugins.
Still occurs.
Cannot reproduce on Paper-79
What did you do? 'Cause I've been able to consistently reproduce this glitch accross multiple versions.
Low health & drinking a Potion of Harming.
Did drinking the potion of harming kill you?
Yes
I was able to reproduce on latest. I found the problem in the code and will make a pull request later.
produced locally
Newer and better pull request has been made.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
I'm leaving a comment to un-stale this issue as it still occurs, and the pull request that solves it has been marked at "ready for core".
Most helpful comment
I'm leaving a comment to un-stale this issue as it still occurs, and the pull request that solves it has been marked at "ready for core".