Openshot-qt: Tutorial: Resolve path blender MacOS

Created on 20 Mar 2018  ·  14Comments  ·  Source: OpenShot/openshot-qt

PT-Br

Ajustar o caminho para o Blender no MacOS

1º - “Localize a pasta do blender em Aplicativos”
1

2º - Clique com o botão direito e escolha mostrar conteúdo do pacote
2

3º - Depois de mostrar o conteúdo do pacote, abra a pasta Contents
3

4º - Depois de abrir a pasta Contents abra a pasta MacOS
4

5º - Coloque uma janela do terminal ao lado e arraste o binário do blender
e solte-o no na janela do terminal. Isto fará com que o caminho dele
seja mostrado, como se estivesse digitado.
5

6º - Ao realizar o 5º procedimento o resultado será:
Eis o caminho para copiar e incluir nas configurações do OpenShot:
/Applications/Blender/blender.app/Contents/MacOS/blender
Copie-o e cole no local apropriado nas configurações do Openshot
6

7

EN-US

Adjusting the path to Blender on MacOS

1º - “Locate the blender folder in Applications”
1

2º - Right-click and choose Show Package Contents
2

3º - After showing the contents of the package, open the Contents folder
3

4º - After opening the Contents folder open the MacOS folder
4

5º - Attach a terminal window to the side and dragão the blender binary
and drop it on the terminal.

This will make your path displayed as if typed.

5

6º - When performing the 5th procedure the result will be:

Here's the way to copy and include in the OpenShot settings:

/Applications/Blender/blender.app/Contents/MacOS/blender


Copy and paste it into the appropriate location in the Openshot settings

6

7

System Details:

  • Operating System / Distro: macOS High Sierra
  • OpenShot Version: 2.4.1

Contribuindo com pouco em agradecimento ao muito recebido...

Contributing with little in thanks to the much received...

All 14 comments

@timanagement - Thank you for the explanation. I hope this helps others too. I'll try to point others to this explanation. Hope you continue to contribute to this project, good sir!

@DylanC - How I wish we had an 'explanation' or a 'tutorial' or 'resolution' or sth label. :D

@timanagement - This is great, it will help lots of Mac users.

@timanagement Just adding my thanks, this worked for me also. :)

Obrigado, isto funcionou perfeitamente para mim.

Thanks so much, that worked fine for me.

image

I put in a change to have browse buttons in future. This will work better in newer releases:
https://github.com/OpenShot/openshot-qt/pull/2255

This doesn't work for me. I'm Mojave 10.14 and experiencing a similar issue with teh path to Incscape. Any suggestions are welcome, thanks.

Problem: Does not work on with OpenShot 2.4.4 on macOS Mojave 10.14.5 with Blender 2.80.
Solution: Blender version 2.79b works.
Maybe a calling convention problem?

Problem: Does not work on with OpenShot 2.4.4 on macOS Mojave 10.14.5 with Blender 2.80.
Solution: Blender version 2.79b works.
Maybe a calling convention problem?

The new version of macOS Mojavi depreciated OpenGL in order to force the adoption of the Metal API;

Maybe this explains your case.

Problem: Does not work on with OpenShot 2.4.4 on macOS Mojave 10.14.5 with Blender 2.80.
Solution: Blender version 2.79b works.
Maybe a calling convention problem?

The new version of macOS Mojavi depreciated OpenGL in order to force the adoption of the Metal API;

Maybe this explains your case.

No, on the same system with Blender version 2.79b it works... so.... ?

Problem: Does not work on with OpenShot 2.4.4 on macOS Mojave 10.14.5 with Blender 2.80.
Solution: Blender version 2.79b works.
Maybe a calling convention problem?

The new version of macOS Mojavi depreciated OpenGL in order to force the adoption of the Metal API;
Maybe this explains your case.

No, on the same system with Blender version 2.79b it works... so.... ?

Maybe, but I can't confirm this.

Problem: Does not work on with OpenShot 2.4.4 on macOS Mojave 10.14.5 with Blender 2.80.
Solution: Blender version 2.79b works.
Maybe a calling convention problem?

The new version of macOS Mojavi depreciated OpenGL in order to force the adoption of the Metal API;
Maybe this explains your case.

No, on the same system with Blender version 2.79b it works... so.... ?

Maybe, but I can't confirm this.

Maybe or maybe not. So let us stop guessing (!) ;) We need a SOLUTION.

Note: There is a "Switch branches/tags" Blender-2.8-support label. So a solution is there?

Blender 2.80 was a massive, API-breaking update, it is not compatible with previous releases. As such, Blender 2.80 is not compatible with OpenShot 2.4.4. Pinned issue #2901 at the top of https://github.com/OpenShot/openshot-qt/issues details that incompatibility.

The blender-2.8-support branch has been merged into the current in-development code, and the next release of OpenShot will be compatible with Blender 2.80 and higher. (Only. Blender 2.79 and lower will no longer be compatible with OpenShot 2.4.5/2.5 ­— whichever the next release ends up being.)

The solutions for now are:

  1. Downgrade to Blender 2.78 - 2.79b to use with OpenShot 2.4.4 release
  2. Update OpenShot to the latest Daily Build from https://openshot.org/download/ to use with Blender 2.80.

@AndyOhhh The Inkscape support shouldn't have changed, though, so I'm not sure what the issue is there. However, if you can't get OpenShot to launch Inkscape for you, you can always look up the File Path to your title files using "File Properties" in the context menu of the "Project Files" dock, then launch Inkscape and open that file directly — that's all OpenShot would do, anyway.

After you save the file in Inkscape, open File Properties again and use the "Update" button at the bottom to have OpenShot reload the file and incorporate your changes.

Thank you!
Saved my day!

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