Minetest_game: Update mods from individual repositories under 'minetest-mods'

Created on 13 Aug 2017  路  7Comments  路  Source: minetest/minetest_game

I was reading issue #1615 & got the idea that it would be easier for sub-game developers to resist using minetest_game as a base if the mods were kept in individual repos under minetest-mods. Then just update minetest_game from those repos.

I'm not talking about using Git submodules either. That wouldn't be a good idea.

Controversial

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:-1: Seems a nightmare for core devs.

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I created a sample repo for default that retains Git history from minetest_game.

To only keep commit history affecting default would take much longer.

I guess this is related to #726 & #1771. Sorry, I didn't see those.

It might help subgame devs a little but seems very inconvenient for MTGame devs and some others.

I agree, it's not as simple. It adds an extra step to updating minetest_game. Using Git submodules would make it a little easier. But might confuse inexperienced Git users when cloning the repo.

When I update a mod in Antum game, I copy the files over & reference the commit.

:-1: Seems a nightmare for core devs.

I created a sample repo for default that retains Git history from minetest_game.

@AntumDeluge How do you keep it automatically updated?

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