Summary:
I am following guide for Unity-iOS from here. I am having issues with "HelloVR" demo scene that comes with sdk unity package.
I have two issues here.


Found using:
Steps to reproduce the issue:
Edit#1: Found _Issue#2_ is specific to iOS. Output from cardboard viewer with Android device is working fine. With android device i can see the whole scene and not blackout on both left-right sides.
i have the same problem as your first issue in android
Hi, thanks for reporting! We're looking into this.
I don't have the blackout issue in Android, but on iOS it seems like the eyes are swapped? (using 1.130.1)
For 1) that is the natural result of the headset's field of view being clipped to a small screen. That is not a bug. You will see this on screens smaller than a Pixel XL or an iPhone Plus.
For 2) I'm unsure how you got that to happen. What is "cardboard views"?
Regarding iOS eye swaps, that seems like a different issue entirely and probably warrants another bug. I haven't been able to reproduce it. Are you still encountering that issue? What steps can I take to try to reproduce it, and what kind of Unity / XCode environment are you running?
@ddrocco I apologize my report is a false positive.
Awesome, glad to hear things are working :)
Hello all, I'm facing the same problem, but a bit more strange... I have the same env of @MicroEyes just my unity is different, it is the 2018.2. My final result is an "exploded eye" and something like a "padding" on top. My icons are "outside of the eye area". My eyes are not seeing the same thing too, that part is not the main problem because I caused it trying to fix it wrong eye dimension.
I'm downloading the Unity 2017 to try to get at least the same eye result on the @MicroEyes print.

Using the same code with Unity 2018.2 it works correctly for Android Moto Z Play. It is a bug for iOS iPhone 5s. I'll test it on an iPhone X.


@TonGarcia in Player Settings > Settings for iOS > Resolution and Presentation, are you setting Allowed Orientations for Auto Rotation to "Landscape Left" ONLY (disable portrait orientations)?
@rusmaxham It did the trick! Thx!
I am happy to hear you are unblocked now.
Hi guys, sadly it @rusmaxham solution is not working on a new project using Unity's LightWeight RenderPipeline. There is any additional settings? Android*, not tested for iPhone

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Most helpful comment
I am happy to hear you are unblocked now.