When I press the play button, no matter where I place my camera, with the GvrEditorEmulator, the camera always start from the same position! I put it as a child of my camera. I want it to move with my camera. But it stops my camera from moving and it's at the same place. In the online tutorials, people with previous versions of GVR SDK can do it!
Found using:
Steps to reproduce the issue:
Workarounds:
Additional comments:
To solve this, do the following:
GvrEditorEmulator will override the position of the camera to emulate the Daydream Neck Model which offsets the position of the camera based on the camera's orientation so that the camera pivots around an approximated neck instead of the center of the eyes.
Also, GvrEditorEmulator does not need to be a child of your camera. It automatically controls the pose of all stereoscopic cameras in the scene regardless of where it is located in the scene hierarchy.
Thanks,
Dan
I assume this has fixed your issue. If not, please reopen this issue.
@dsternfeld7 Thanks a lot for your suggestions! Following your instructions fixed my problem, hopefully it also worked for @linglonglinglong.
This solves the problem!
Same here, problem solved, thank you so much!
I can confirm (my frustration level is over the moon) that camera drops only in emulator mode, it's good and stays in position when running built version (eg on phone). God I wasted so much time :)
Most helpful comment
To solve this, do the following:
GvrEditorEmulator will override the position of the camera to emulate the Daydream Neck Model which offsets the position of the camera based on the camera's orientation so that the camera pivots around an approximated neck instead of the center of the eyes.
Also, GvrEditorEmulator does not need to be a child of your camera. It automatically controls the pose of all stereoscopic cameras in the scene regardless of where it is located in the scene hierarchy.
Thanks,
Dan