Gvr-unity-sdk: Not working for LWRP (only left eye rendered)

Created on 28 Aug 2019  路  4Comments  路  Source: googlevr/gvr-unity-sdk

SPECIFIC ISSUE ENCOUNTERED

It works correctly for default render, but not for HDRP nor LWRP (Lightweight Render Pipeline).

HARDWARE/SOFTWARE VERSIONS

  • Unity: 2019.2.0f1
  • Google VR SDK for Unity: GoogleVRForUnity_1.200.1
  • Device manufacturer, model, and O/S: Moto Z Play 2, Android 8,0,0
  • Device fingerprint: motorola/albus/albus:8.0.0/OPSS27.76-12-25-23/22:user/release-keys
  • Device display metrics: mBaseDisplayInfo=DisplayInfo{"Tela integrada", uniqueId "local:0", app 1080 x 1920, real 1080 x 1920, largest app 1080 x 1920, smallest app 1080 x 1920, mode 1, defaultMode 1, modes [{id=1, width=1080, height=1920, fps=60.000004}], colorMode 0, supportedColorModes [0, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28], hdrCapabilities android.view.Display$HdrCapabilities@1d6308, rotation 0, density 480 (403.411 x 403.041) dpi, layerStack 0, appVsyncOff 1000000, presDeadline 16666666, type BUILT_IN, state ON, FLAG_SECURE, FLAG_SUPPORTS_PROTECTED_BUFFERS, removeMode 0}
  • Google VR Services: find str command not found & mac version returns nothing

STEPS TO REPRODUCE THE ISSUE

  1. Create default starter LWRP Unity project
  2. Add GVR demo or GVR emulator + camera with raycast pointer
  3. Run on android

WORKAROUNDS (IF ANY)

If use default render pipeline it works

ADDITIONAL COMMENTS

It renders only the left eye, and it render correctly, but the right eye is black, All functionalities works for the unique rendered eye.

Most helpful comment

@tertle there is any "workaround"/alternative?

Yes, change setting in XR Settings to Single Pass !

All 4 comments

https://docs.unity3d.com/Packages/[email protected]/manual/universalrp-builtin-feature-comparison.html

Cardboard is not listed as being supported yet, only in research.

@tertle there is any "workaround"/alternative?

@tertle there is any "workaround"/alternative?

Yes, change setting in XR Settings to Single Pass !

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