It works correctly for default render, but not for HDRP nor LWRP (Lightweight Render Pipeline).
If use default render pipeline it works
It renders only the left eye, and it render correctly, but the right eye is black, All functionalities works for the unique rendered eye.
Can confirm this issue on iOS also, see my thread on Unity forum https://forum.unity.com/threads/google-vr-unity-2019-2-1-lwrp-only-showing-left-eye-right-eye-blank.735389/
https://docs.unity3d.com/Packages/[email protected]/manual/universalrp-builtin-feature-comparison.html
Cardboard is not listed as being supported yet, only in research.
@tertle there is any "workaround"/alternative?
@tertle there is any "workaround"/alternative?
Yes, change setting in XR Settings to Single Pass !
Most helpful comment
Yes, change setting in XR Settings to Single Pass !