Godotsteam: Are there C# bindings (or any interest)?

Created on 27 Apr 2020  Â·  5Comments  Â·  Source: Gramps/GodotSteam

Hey, I just started using GodotSteam, and it seems there are no bindings for C#. Is that something you'd be interesting in adding or having contributed?

enhancement question

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If someone doesn't beat me to it, I'd be willing to contribute the bindings myself in the non-immediate future, thank you for the fast response, I'll come back if/when I decide to do it.

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Hey there! Nope, there are no C# bindings.

If someone wants to add them in as a pull request, that would be excellent! Not sure if that needs to be a separate branch or what it entails really.

If I was to add it in myself, it wouldn't be until I finished the full SDK port which actually should be this year (finally). And, of course, after I fixed up the GDNative branch (sorry, GDNative guys for the delay).

If someone doesn't beat me to it, I'd be willing to contribute the bindings myself in the non-immediate future, thank you for the fast response, I'll come back if/when I decide to do it.

No problem, I am at my desk fairly frequently these days.

Sounds good! Either way I will add it to the to-do list on the documentation. Definitely feel free to tackle it!

I found out Godot generates C# bindings for you when you add your GDScript bindings, I had engine build troubles initially so they must not been generated when I built the mono glue code. Let's close this issue since it's irrelevant. I'll use another issue if I want to do something like adding enums for more idiomatic C# usage.

Ah, I did not know that. Learned something new!

Sounds good, sir!

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