Godotsteam: latest godotsteam causes stuttering and crashes

Created on 28 Mar 2019  路  11Comments  路  Source: Gramps/GodotSteam

Hello, I have been developing a game for over half a year and was aiming for a release on steam now in april. However, this precompiled 1.0 version of godotsteam crashes and stutters my game. Is a new stabler version in the works? The official godot build 3.1 does not stutter and crash.

using win 10 64bit version

bug

All 11 comments

Are you getting any errors? Does it do this without using any Steam functionality in your code? I've not experienced any stuttering or crashing with the pre-compiles.

What functionality do you plan on using? I am making the minimal version of 3.1 this weekend.

Basically it is just for the steam initialization and achievements nothing
more, no stats etc. I am not getting stuttering with regular Godot 3.1
build. Tried to remove steam functionality and did not see any difference.
Will test some more, but something seems off.

Cool, hopefully that minimal version might work :)

Great work by the way on making this easier for us poor non c++ steam api
knowers.

On Thu, Mar 28, 2019 at 4:25 PM Robert Arnborg robert.arnborg@gmail.com
wrote:

Basically it is just for the steam initialization and achievements nothing
more, no stats etc. I am not getting stuttering with regular Godot 3.1
build. Tried to remove steam functionality and did not see any difference.
Will test some more, but something seems off.

Cool, hopefully that minimal version might work :)

Hmm, wepp, we'll get it figured out! If you're just initializing and using achievements then the minimal version is the way to go. I'll report back when it's up.

And welcome! Glad you find it useful... when it's not crashing.

@robertarnborg OK, I have the GodotSteam Minimal version for 3.1 uploaded to Github. I am currently compiling the Linux build and will upload that. Expect a Windows version (hopefully) sometime tonight. I have family visiting so it's a bit limited time-wise. If I can't get the Windows build up tonight then definitely tomorrow some time.

Hopefully this minimal build fixes your issues. If not, we'll go from there!

Cool man, thanks will try it out now :)

Hey there! OK, the Windows builds are now up in the release section. Let me know how it goes!

The build is still unstable so have decided not to include steam api and godotsteam for this game unfortunately. Better luck in the future.

Well, I haven't heard of this happening before so not sure what to make of it. You don't get any kind of errors or anything?

I guess after your launch try compiling it yourself and see if it acts any differently.

Was this resolved somehow or just closed?

Check polygonCollision paths, In my Game I had crashes because I used a type segments instead of solid

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