Godot version:
3.2 beta 1
OS/device including version:
Issue description:
Compared to 3.1, 3.2 is very hard to use.
Steps to reproduce:
Minimal reproduction project:
Compared to other issues, this one is hard to understand.
Mind if you give a bit more details?
Here some thoughts you could ask yourself and add the answers to your description when creating these kind of issues on github to make it more understandable for users who are not familiar working with tilemaps:
Would be nice if you provided more information :-)
I known how to report an issue.
However, just too many bugs for this function.
I think it's very easy to notice all these strange behaviors if just test it.
Just list some:
.....
However, just too many bugs for this function.
Yeah, that's why such issues are useless for developers.
Please check whether or not an issue exists for each problem, eventually open an issue for each of them and provide, as asked in the issue template, the steps to reproduce and eventually a reproduction project.
It's just one issue for the tilemap editor.
Most helpful comment
Compared to other issues, this one is hard to understand.
Mind if you give a bit more details?