Godot: Projects removed from project manager if their drive is not mounted

Created on 28 Feb 2016  路  3Comments  路  Source: godotengine/godot

I think this is a small issue.
Following problem.
I have some projects that I store on my usb stick. So I import them in godot and everything works fine.

If the usb stick is plugged in and I start godot the project is listed.
Now here comes the problem. If my usb stick is not plugged in and I start godot the project is of course not listed. But it seems it then gets completely removed from the list. Even if I plug the stick to my computer and then restart godot the project is gone and I have to add it again manually. This is a bit annoying.
Would be good if that project is still stored. Even if the usb stick is not plugged in.

enhancement editor usability

Most helpful comment

I guess the logic could be to keep all projects in the list even if not found on the system, but maybe greyed out or something if missing. Attempting to edit/run such a project would trigger a popup that notifies you that the files are missing, and proposes to remove it from the projects list if you want.

All 3 comments

I guess the logic could be to keep all projects in the list even if not found on the system, but maybe greyed out or something if missing. Attempting to edit/run such a project would trigger a popup that notifies you that the files are missing, and proposes to remove it from the projects list if you want.

The suggestion in #8792 was to keep them in the list and additionally give an option to remove from the project list.

I had a peek at the code for the editor's project list before and I think I have a basic idea of how this could be implemented. My c++ skills are limited but I might have a go at getting this working later.

The FileAccess::exists(conf) else block inside ProjectManager::_load_recent_projects() could be modified to fetch the following lines from EditorSettings as an example:

(favourite_)projects/::path::to::my::awesome::godot::project/cached_project_name
(favourite_)projects/::path::to::my::awesome::godot::project/cached_project_modified_time
(favourite_)projects/::path::to::my::awesome::godot::project/cached_project_icon (perhaps from .godot/tmp?)

I am wondering how to handle the obviously missing conf. It could possibly do another check for the file on the disk or see if conf is a special "project not found" string but there's also a bunch of other things to take into consideration as well.

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