Ubuntu Gnome / Linux - Build from source (last commint).
I have this piece of code running:
And if I try to reload the current scene (get_tree().reload_current_scene()
) the game closes without dropping any errors.
I also try with get_tree().call_deferred("reload_current_scene")
, no luck either.
sample project is in this comment: https://github.com/godotengine/godot/issues/4658#issuecomment-219407248
EDIT:
It does the same with the yield waiting for idle_frame.
It would be great if you could provide some minimal example project, it always saves time of core developers if only thing they need to do to reproduce is to download and run (btw it's good idea to use default issue template when you are creating new issue).
Here is a little test: Test.zip
This is the same as #5247. And since I already posted my thoughts in there, I'll close this one.
Most helpful comment
Here is a little test: Test.zip