Godot version:
3.1.1
Issue description:
Right now Sliders don't support displaying their value and you need to implement it yourself (unless I'm missing something). Would be nice if they had an option to display a label with current value with some customization, namely whether it should be above or below and whether it should always show, only when dragging the slider or not at all.
A small mockup:

have a feeling this could be done with a label as a child, and its position gets updated based on the value of the slider and width. i don't know if it needs to be done in c++ (added to core, or could be done in gds)
It can be done with a label, but it's such an ubiquitous feature that it's kinda weird not to have it out of the box.
Looking at your mockup, is that label to be shown only when hovering and sliding?
If you really want to show that value at all times (and can't use EditorSpinSlider?), there would be more possibilities, because having it shown on top takes vertical space, and would be better placed on the left or the right, and could also be potentially editable.
it might need many properties if engine has this feature.
font, h/valign, offset, show all time or only when dragging, how many number shown after dot for floating number, how to show lager number like 100K, using comma for every 1000 or etc...
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Most helpful comment
Looking at your mockup, is that label to be shown only when hovering and sliding?
If you really want to show that value at all times (and can't use
EditorSpinSlider?), there would be more possibilities, because having it shown on top takes vertical space, and would be better placed on the left or the right, and could also be potentially editable.