Godot: .webm doesn't loop

Created on 6 Feb 2018  路  9Comments  路  Source: godotengine/godot

videobugged,doesn'tloop.zip

Godot 3.0, latest

i checked import options, it's looped enabled.

when printing stream_position, i think possible floating point rounding error, doesn't trigger it to get looped again? not entirely sure.

archived bug confirmed core

All 9 comments

so this has been reported for 3days but not labeled a bug? please stop with favoritism, all bugs are created equal.

and i supplied an example project.

You have to add this behavior yourself, for example
if not is_playing(): play()
in the videoplayer delta function.
This is not a bug.

so this has been reported for 3days but not labeled a bug? please stop with favoritism, all bugs are created equal.

Please let the moderator do their job, there's no favoritism here but only people that might not have the time to label all bugs that are raised every day.

Related to #6179, if not a duplicate.

Also, no need to be rude in naming your sample project. That does not fix bugs faster.

@cyaoeu what? this is most definitely a bug. looping is set as enabled.

@groud ty for the label, although favouritism was present (3 days of this bug gaining no attention), while all the bugs issues around it were labeled. please be fair is all i ask. not trying to be rude, just telling you, favoritism is not nice

not trying to be rude

image

favoritism is not nice

So is being rude.

There are older issues without any labels. For instance, I don't label things when I'm not familiar enough with the feature to tell if it's a bug or a proposal (or just a misunderstanding, as it often happen). Also, it's not like label will magically fix the issue...

@vnen understood, but when i first made this issue, it was 3 days before a label was added. and there were 3 other pages surrounding it that all had labels, except this one. doesn't seem right, and obviously some favoritism was going on. that's not ok imo.

Duplicate of #6179. Looping is not implemented for VideoStream yet (and after #19937 it will stop showing the unused "loop" import option, since streams are no longer imported).

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