Operating system or device - Godot version:
windows 10 - 2.1.1 Godot
Issue description (what happened, and what was expected):
here is the thread where i described it: https://godotdevelopers.org/forum/discussion/18040/cant-see-label-or-viewport-lines-in-2d-scene-editor
look at all 4 of the posts i made.
Steps to reproduce:
not sure. maybe download a 32 bit Godot version for windows 7?
Link to minimal example project (optional but very welcome):
the problem was in the editor. it didn't matter what project i created, the problem appeared for all of them.
Might be some OpenGL issue. What is the graphics card?
I guess there were some messages on cmd window. what it said?
My dad said Norton might be the issue but Godot works on my 64 bit Windows
10 laptop that also has Norton installed.
On my 32 bit Windows 7 machine I get a bunch of warnings and errors about
RasterizerGLES2 (a driver, I think). The cmd windows also mentions the
framebuffer and viewport. Here's a screen shot:
https://postimg.org/image/9pafdiupl/
On Sat, Nov 26, 2016 at 3:59 PM, volzhs notifications@github.com wrote:
I guess there were some messages on cmd window. what it said?
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Looks indeed like the problem is in the GPU that does not properly support OpenGL. Likely the same as #1260.
( that makes me think that it could be handy that godot displays the gpu/driver name into the console to ease bug reports from peoples who don't know how and where to find this information )
okay, thanks! at least i know what the problem is.
On Tue, Nov 29, 2016 at 10:10 AM, SuperUserNameMan <[email protected]
wrote:
( that make me think that it could be handy that godot displays the
gpu/driver name into the console to ease bug report from peoples who don't
know how and to find this information )—
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Closing as duplicate of #1260.
Most helpful comment
( that makes me think that it could be handy that godot displays the gpu/driver name into the console to ease bug reports from peoples who don't know how and where to find this information )