Describe the project you are working on:
A Tomb Raider game . .
Describe the problem or limitation you are having in your project:
I've been trying to find out, how to access a singleton in visual script, and I accidentally found the answer, online . . It's quite complicated, as can be seen here . .


Singletons are really nice, like global variables, that are stored between scenes, and they seem to be very important for the engine . . I would like to ask for a SIMPLER way to do this, than the above, as there's almost no chance of a beginner actually figuring this out, and it seems to be expected that one uses them, ie. they're presented as important features, for making game in the docs, right now . . I'd like to have a ' get ' and ' set ' autoload singleton box in Godot, atm I don't think it's possible, it doesn't make sense there's no way I'd have found the answer above, on my own, as a non-coder ( learning it, though <3
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
Make a ' set ' and ' get ' button, for accessing singletons, in the list of nodes, if that's not a good idea, make some sort of box, or way for it to be easier, and more logical . . right now, it's tough . . .
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Since autoloads are considered a core feature, maybe make a ' get autoload ', or ' set autoload ', right now accessing a singleton is very difficult, for people learning visual script, for no reason, imo, sry . . . :((
If this enhancement will not be used often, can it be worked around with a few lines of script?:
I can't change visual script, like that, as a beginner . . :((
Is there a reason why this should be core and not an add-on in the asset library?:
Because, singletons are very powerful, and useful parts, of the engine, and the official docs mention them, in the cool features, of the engine . . . :)) <3

This is the proper way for getting an Autoloads property at this current point in time. And ofc you never need to repeat those first two nodes.
dear duriel, how did you get the amazing looking visual script <3 it's SO cool, WOOWOWOWOW <3 ! ! . . is it a theme <3 must have . . Thank you . .
my wish is only, that top bar was bit rounded, like this, then visual script Godot look PERFECT . . .

if visual script got that look, from your image, in Godot 4.0, so good . . :DROOL <3 Thanks . .
Please help, I really like the look, of your visual script, so much . . . <3 . .
I sort of noobed it, I found a way to do it, that also works . .
Make a .vs code document, add some variables to it . . Make that an autoload, and ' Enable ' it, in Project . .
Then, move the ' Preload ' of it into a visual script area . .

Move the ' obj ' output out, and under remove(), there's a ' Get Default Variable Value ', or so . . Type in name, of singleton, and it works, also . . Just type in name of singleton, from the autoload .vs document, and can GET, or SET them, from any script . . But, I noobed it, wish it had examples like yours, in official docs . .
I instantly made a tutorial about, now it's on youtube <3 it's not RIGHT way, but it works, at least :( . . . Total noob way . . . . :(( accident . .
I made a suggestion, some time ago, that each box also had like, an expandable lower panel, with common settings, or stuff, like PRINT . .

I added a little ' wink ', or edge in the corner, idea for visual script is, click that, you get some common things, one often needs, for each box . . so, it expands a lower panel, like top one, where one can access some often used features . . <3 :O . .

Your visual script looks SOO cool, is there a way to download it, so nice . . . <3 . .
Another nice thing, in a lower panel, could be a list of all methods, functions, so on, particular to the box, not sure, anyway I'm a MASSIVE fan of your visual script look, is it possible download, Pls . . <3
My biggest wish for Godot 4.0, or just 3.2 was there was some themes, so one could make visual script look like yours, by clicking a button <3 WOOWOWOWOW ! ! <3
Most helpful comment
This is the proper way for getting an Autoloads property at this current point in time. And ofc you never need to repeat those first two nodes.