Describe the problem or limitation you are having in your project:
During debugging, it's slow to have to check what the value of an enum means in my code by searching for the enum declaration.
Describe how this feature / enhancement will help you overcome this problem or limitation:
This feature would tell me instantly what a value of an enum means.
Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:

If this enhancement will not be used often, can it be worked around with a few lines of script?:
Not really, it's low level editor code I'm guessing.
Is there a reason why this should be core and not an add-on in the asset library?:
There are now drawback to this being core as far as I can see.
I'm guessing this applies to the remote inspector; in the local one you can set an export type to either a built-in or named enum and get this capability. In that case, the value is masked and the name is used in the inspector. In that instance, Showing only the name of an enum value and not the value itself is not usually an issue as the labels often exist not just for syntactic convenience but also to help future-proof code.
/signed
I'm starting to think that the person who added enums to Godot doesn't even understand why programmers like the concept of enums. They seem so broken and there isn't a fully satisfactory workaround for their jank. Having to declare every enumerated value's name again every time you export a var that uses that enum is ridiculous.
@frozenMustelid Nobody contributes to Godot specifically to annoy others :slightly_smiling_face:
I have to remind you that we have a Code of Conduct. Please stay constructive.
Most helpful comment
@frozenMustelid Nobody contributes to Godot specifically to annoy others :slightly_smiling_face:
I have to remind you that we have a Code of Conduct. Please stay constructive.