Godot-docs: AudioStreamSample.loop_begin and .loop_end use samples not bytes

Created on 20 May 2018  路  1Comment  路  Source: godotengine/godot-docs

the properties _loop_begin_ and _loop_end_ of _AudioStreamSample_ seem to use samples as unit, not bytes as written in the documentation

bug

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@GDQuest This was fixed by godotengine/godot#37921. This issue can be closed.

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@GDQuest This was fixed by godotengine/godot#37921. This issue can be closed.

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