We need a shooting with ray-cast ability for energy weapon's in Godot
Is this a tutorial request? 2d? 3d? If there's none already, maybe a general tutorial about raycasting would be useful.
https://godot.readthedocs.io/en/3.0/tutorials/physics/ray-casting.html
https://godot.readthedocs.io/en/3.0/classes/class_raycast2d.html#class-raycast2d
https://godot.readthedocs.io/en/3.0/classes/class_raycast.html#class-raycast
(Although those could stand some updates)
If you meant something else, please be more specific. :)
both 2d and 3d, when I was a unity user I made Laser weapons for my space games
we also need a shooting with particles for both 2d and 3d
So it is more a tutorial request for _"How to implement laser with raycasts/particles"_ or something like that.
Should we create a dedicated tutorials tracker page for collecting such suggestions, @mhilbrunner?
@pwab I'll reopen this. I think we discussed this and decided to simply have an issue per tutorial request for now.
man I haven't been reading this, Yes this is a tutorial request for a laser weapon implementation
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So it is more a tutorial request for _"How to implement laser with raycasts/particles"_ or something like that.
Should we create a dedicated tutorials tracker page for collecting such suggestions, @mhilbrunner?