Some users reported on the Steam forum that the Pong tutorial is a bit hard to follow for newcomers: http://steamcommunity.com/app/404790/discussions/0/364040166684451403
Several issues:
Another user on IRC seemed to struggled with the old 1.0 screenshots. They should be remade for Godot 2.0.x.
_Edit:_ Done with 66d2836fc9a482521a41eb9bd53bf5bc818fe10c
Reference to #128
Bump, another user reported that it was hard to follow: http://steamcommunity.com/app/404790/discussions/0/350542145688732254/
let's probably wait for 3.0 and then rework everything
On Thu, Sep 15, 2016 at 12:50 PM, Rémi Verschelde [email protected]
wrote:
Bump, another user reported that it was hard to follow:
http://steamcommunity.com/app/404790/discussions/0/350542145688732254/—
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Well the tutorial page itself could be reworked right now, it should not be too complicated, and it's definitely the page new users complain most about. It's a perfect job for @StraToN who has been quiet lately IMO... :grin:
Alright, I'll work on it, starting tonight :)
I was following the the tutorial and I also noticed a divergence: the picture of the pong nodes overview, so I started making a screen shot to fix this, but then I stumbled upon this issue 😁. @StraToN I thought it may still be worth sharing this (as I didn't see it fixed yet):

@Appeltabak Thanks. I'll use this image as a replacement for the current one.
I have create this "more godot like" pong game. Perhaps you can use it in the new tutorial.
https://github.com/puppetmaster-/godot-pong
@puppetmaster- Check this http://docs.godotengine.org/en/stable/tutorials/engine/project_organization.html for more "godot-like" organisation of the scenes. (though demos dump everything in one folder)
Also, it is resources, not ressources :smile:
@bojidar-bg thx for the info about organisation of scenes and the typo. I will reorganize it to have a even more "godot-like" 😄 .
It's now reorganized.
I think that a full Pong game using Godot-like structure is good to have as a demo. But the tutorial is aimed for total beginners, it might be too much. It would make sense only if divided into multiple parts, each to cover a different aspect of Godot.
I real like the idea to divided it into multiple parts.
The "Learning step by step" tutorial was my start in to godot. I went through it step by step.
But when I arrived on the simple 2d game part you got confused because you don't used what you have learned bevor.
Did 9f9e183f7ee0f82094a21afa0ad08428f58b7a96 help for closing this issue?
Chris produced a new getting started game, see https://github.com/godotengine/godot-docs/issues/444