Gltf-blender-io: Broken morph target animation

Created on 14 Jan 2018  Â·  8Comments  Â·  Source: KhronosGroup/glTF-Blender-IO

From @mrdoob in #52 —


Seems like the materials no longer export with the latest version of the exporter 😕

alligator.blend.zip

screen shot 2018-01-03 at 5 05 09 pm

alligator_old.gltf.zip

screen shot 2018-01-03 at 5 04 17 pm

alligator_new.gltf.zip

screen shot 2018-01-03 at 5 04 28 pm

Animation bug exporter

All 8 comments

Materials are working in the new exporter and Blender 2.8 (after changing everything to Principled BSDF) but animation is failing.

Export with Always Sample Animation" does work, but shouldn't be necessary.

Aside: the model will appear to have inverted normals after export, but I don't think that's an exporter bug.

Aside: the model will appear to have inverted normals after export, but I don't think that's an exporter bug.

Yeah, it's a bug in the model/animation.

@donmccurdy Didn't test with old version, but animation export looks to be OK now with last version.

Looks good now, yes!

Will the fixed version land with 2.8?

@mrdoob Yes, generally any fix that lands in master here gets copied (by Julien) to the Blender Addons repository, and is available within about 3 days from the 2.80 nightly builds. Currently, June 20's nightly build is all caught up with everything in master here this morning.

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