Gltf-blender-io: Export/UI: "Animation" section of export screen should be reorganized

Created on 26 Aug 2020  路  4Comments  路  Source: KhronosGroup/glTF-Blender-IO

The "Animation" panel when exporting looks like this

animpanel

Shape keys and skinning have nothing to do with animation so they shouldn't be under the "Animation" section. And having a subsection of "Animation" that is also named "Animation" is dumb.

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Mockup:
out

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How about a new "Armatures" section, and moving Shape Keys under "Geometry" section? On that note, I think the Materials/Images options might make more sense under "Include" than "Geometry".

Mockup:
out

The mockup looks great to me. :)

Not sure about "Export Deformation bone only", if this should be in Animation or in Armature

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