Hey Gonetz, no dumb questions right?
I'm a bit confused here, what's the difference between the QT and WTL version of your plugin if I want to use them for Project64? Which one do I use, I currently have the official release one that's v4.0 but that's over a year old!!!, it's also 10MB's in size vs. these smaller ones, 5MB & 1MB~ respectively.
https://i.imgur.com/diXUpRC.png
And also about installing it, I grabbed the latest Project64 dev build from this link and noticed it already comes with a version of your plugin, but I don't know how old it is, if it's current or different/a custom build, do I just replace the newly downloaded one above with the one already in this GLideN64 Folder that came with Project64? BTW, the one not in this GLideN64 folder shown in the picture is just the old v4.0 release, where I thought it was suppose to go, but now this new folder has me wondering if install location has changed for your plugin.
https://i.imgur.com/71m4quX.png
Also also, 5.0 when! And keep up the great work!!
you could also use m64p, it has the latest version of GLideN64, no configuring required! :)
https://m64p.github.io
@rez- , different strokes for different folks. I prefer _scripted_ mupen64plus-ui-console, someone else will prefer RMG, 1964, BizHawk, OpenEmu, RetroArch or god knows what. Pls don't open Pandora's box.
@ImSpecial , the answer of your question is a pain in the ass, literally. It involves knowledge inherent to anyone who considers himself a programmer. BTW, I'm not a programmer but I have the foundations of one.
Q: What's the difference between the QT and WTL version of your plugin if I want to use them for Project64?
A: Currently, functions such as configurable hotkeys are missing in the WTL version, but they will be implemented in the future. #1497
Q: Do I just replace the newly downloaded one above with the one already in this GLideN64 Folder that came with Project64?
A: If you want to guarantee that you are using the latest version, yes.
Clarifications:
The size difference between the Qt vs WTL version is because the WTL only needs some native DLLs in Win10's case, Microsoft Visual C++ Redistributables installation for any other Windows. The Qt version embeds all the DLLs inherent to the Qt software needed to display the GUI. The mupen64plus version available here has no GUI (only CLI).
Each version of GLideN64 includes the files and folder structure necessary for its correct operation, the only file they all have in common is GLideN64.custom.ini. Any file not inherent the corresponding version will be ignored.
Version 5.0 will be released when @gonetz deems it necessary.
@Jj0YzL5nvJ
Thanks, that pretty much answers all my questions, I'll stick with the WTL version I guess as it seems less "bloat" what without the redundant dll files ect., since I'm already on Windows 10, if they do the exact same (minus hotkeys), might as well go with the smaller one.
Yeah, and Project64 will always come with whatever the latest build of GLideN64 is at the time of the Project64 nightly build. But if there's a newer build of GLideN64 you want to try, you can update the DLL manually, either the WTL or Qt version should work the same (minus the hotkeys part - I'll look into it when I'm done with the semester).
Good to know about and how the GLideN64 plugin and Project64 nightly builds relationship works too @oddMLan, so there probably not much difference for me right now, since they were each downloaded not even a day apart, but I'll just grab the latest from here to make sure it's the absolute latest bleeding edge plugin. :P
About 80% of the plugin size was coming from Qt library code. With that removed, the plugin went from 10MB to 2MB.
Also also, 5.0 when
Soon. May be even earlier.
Issues like this, which actually are not issues but questions, should be opened/asked somewhere else. But where? Discord?
Issues like this, which actually are not issues but questions, should be opened/asked somewhere else. But where? Discord?
You could link to the Discord64 server in the README.md or the Wiki and tell people to check the #gliden64 channel once they verify themselves. But you'll need to check every once in a while or have Discord running in the background. People can tag you and get notified as well. The nice thing is that other people can answer since it's a public medium unlike email or something like ask.fm
Not everyone wants to create an account/sign up to the latest facebook, twitter, discord, latest trend just to ask a simple question. I have no desire to ever use Discord, and not just because it's a privacy nightmare. I don't see the issue (Ha) with just asking things here, maybe have some kind of tagging system in place for different things, like "Question", "Bug", "Regression", etc. so people can tag and filter accordingly, and if you find things getting out of control maybe a Mega thread or similar for all general talk/questions, something like this. https://github.com/Aris-t2/CustomCSSforFx/issues/308
Most helpful comment
@rez- , different strokes for different folks. I prefer _scripted_ mupen64plus-ui-console, someone else will prefer RMG, 1964, BizHawk, OpenEmu, RetroArch or god knows what. Pls don't open Pandora's box.
@ImSpecial , the answer of your question is a pain in the ass, literally. It involves knowledge inherent to anyone who considers himself a programmer. BTW, I'm not a programmer but I have the foundations of one.
A: Currently, functions such as configurable hotkeys are missing in the WTL version, but they will be implemented in the future. #1497
A: If you want to guarantee that you are using the latest version, yes.
Clarifications:
The size difference between the Qt vs WTL version is because the WTL only needs some native DLLs in Win10's case, Microsoft Visual C++ Redistributables installation for any other Windows. The Qt version embeds all the DLLs inherent to the Qt software needed to display the GUI. The mupen64plus version available here has no GUI (only CLI).
Each version of GLideN64 includes the files and folder structure necessary for its correct operation, the only file they all have in common is
GLideN64.custom.ini. Any file not inherent the corresponding version will be ignored.Version 5.0 will be released when @gonetz deems it necessary.