Plays intro audio (though they are too fast even with vsync), shows loading screen, then goes into menus and game. Plays too fast, and some graphics and sound are incorrect.
Previous behavior:
Shows intros and loading screen, crashes.
Goes ingame, but is too fast and has broken graphics and sound.
Current behavior:
Goes ingame, but is too fast and has broken sound.
Current Behavior:




Old Screenshots:







Outdated Video
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Tested on d52cc2d9
Previously tested on version 74e61b6b (Oct 20 2017)
Looks like palettized textures not getting converted. Should be interesting to see how this behaves in my WIP_LessVertexPatching branch, which supports converting near all texture formats.
Looks like palettized textures not getting converted. Should be interesting to see how this behaves in my WIP_LessVertexPatching branch, which supports converting near all texture formats.
Yep. I posted it on Discord previously but I figured I should probably post here as well: The loading screen is much improved on the WIP_LessVertexPatching branch.

(Not pictured: An additional splash screen also appears. Intro videos are now no longer visible, but you can hear them playing.)
After the HLEDB_v2 merge this title suffers a regression - it crashes instantly whereas before it would display intro videos and a loading screen. Here's the HLE cache file before and after (needed to be zipped as github doesn't support ini files) - I've also attached a log of the game running on the latest commit - a62d73c1 (Oct 20 2017).
Error Message:
Cxbx-Reloaded
---------------------------
Received Exception Code 0xC0000005 @ EIP := 0x77D5DDE3
Press "OK" to terminate emulation.
Press "Cancel" to debug.
---------------------------
OK Cancel
---------------------------
I took a look at before and after cache file @CakeLancelot provided. Major introduced is XACT library detection. Have you tried remove all of XACT and IXACT from current cache file? I think title will make further progress. Except audio might not be working properly due to certain LL values are setup separately.
Have you tried remove all of XACT and IXACT from current cache file? I think title will make further progress.
I've tried this and just as you described, the title now goes into menus and ingame. There are still the aforementioned issues - and it seems it wasn't just the intro videos that were too fast, the entire game is sped up a lot even with vsync on. Both singleplayer and multiplayer work but singleplayer takes a long time to load (not sure if that's the case on actual hardware yet). Here's some screenshots and a video:
Big improvements for this title recently, only major issue now is the speed - the game is way too fast to be playable:




Also, the intro videos no longer display but can still be heard.
Just a reminder that the timing in this game is now improved. Also, a black square occasionally covers the top-left corner of the screen depending on your location and orientation.
Radwolfie stated
I can verified Red Faction 2 only show the black square if an enemy is in front of you with white and black linear texture pattern on the floor (which should be a shadow). Once they're dead and gone or look away from them. It disappeared.
By black square, I'm talking where you can see it at top-left corner. Just to be clear for other to understand.
Most helpful comment
I've tried this and just as you described, the title now goes into menus and ingame. There are still the aforementioned issues - and it seems it wasn't just the intro videos that were too fast, the entire game is sped up a lot even with vsync on. Both singleplayer and multiplayer work but singleplayer takes a long time to load (not sure if that's the case on actual hardware yet). Here's some screenshots and a video:
Video