Exporters: [Max] 2 different materials with the same ID

Created on 1 Jul 2018  路  6Comments  路  Source: BabylonJS/Exporters

Hello :)

Attached .max file with two materials: white and slate1, when exported (see attached .babylon file) both have the same id.

{
      // ....
      "name": "slate1",
      "id": "ddcd6394-3427-4423-be2b-933bcfb8c9d5",
      // ....
}, {
      // ....
      "name": "white",
      "id": "ddcd6394-3427-4423-be2b-933bcfb8c9d5",
      // ....
}

Not sure how it's possible but when shown imported to a scene the crib is gray.
*After deleting slate1 and recreating it the problem solved.

Tomer.
Archive.zip

bug 3dsmax working on

All 6 comments

Pinging @noalak

Hi @kutomer,
Can you explain me how you created your two materials white and slate1 ? It seems that somehow they were duplicated.

Hey @rlouvat
To be honest, I'm not the one that works on 3dsMax, so I've asked my colleague how she made it and this is what she said: "the materials were sampled from an imported Model and then attached to this model".

Hi @kutomer,
Thank you for your answer. I was able to find a solution to the problem.

@rlouvat awesome thanks!
When will I be able to check it?

Hi @kutomer
The pull request I made was merged. So you can check it in the new version.

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