The player character's body model is ghostly transparent.
F.E.A.R. max settings. FSAA = off, Soft Shadows = off.
https://www.mediafire.com/file/dvf2lgnr5lopr57/FEAR.zip/file
Please upload the apitrace somewhere else -- I can't connect to that site.
Looks like an NV only bug, I will look into it tomorrow. (I think it might be SWVP causing it because we currently have issues with that on NV due to uniform buffer range stuff)
AMD:

Nvidia:

yeah, confirming on nvidia 440.58.02

The last time the textures were not transparent was with version 1067.
The issue comes from this commit: https://git.froggi.es/doitsujin/dxvk/-/commit/b738c4220b7f2ea71cf2f1f61521a08606ee7022
I am aware it is depth bias scaling, sorry I should have updated the issue with that info.
The last time the textures were not transparent was with version 1067.
Sorry for derailing this a bit, but since I can't check the trace myself at the moment, I have to ask: are the textures also transparent with wined3d, or only with dxvk?
I'm asking because I've seen something similar in D&D Dragonshard, only on Nvidia, but with both wined3d and dxvk. I thought it was a driver bug (since it looks fine on Intel at least), but I'd report it if it's something potentially fixable in dxvk.
Only with dxvk (>1067), everything is fine with wined3d.
Is there any update to this depth bias issue? As an Nvidia user this one is a bit frustrating because DXVK actually resolves Nvidia driver bugs with the game (visible here on Nvidia and goes away when you start capturing through NVENC hence the camera capture: https://www.youtube.com/watch?v=d-sJef5M2J8 ).
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Looks like an NV only bug, I will look into it tomorrow. (I think it might be SWVP causing it because we currently have issues with that on NV due to uniform buffer range stuff)
AMD:

Nvidia:
