The game starts but the graphics are broken. The developer's logos at the start are displayed correctly. I can't get apitrace for the game starts only with DXVK. The trails on the screenshot are from the moving mouse cursor. There arent any other images. I saw the main menu on YouTube and there are window and a flower in a flowerpot.

Flower.exe
Can't debug without an apitrace. If it only starts with DXVK then use DXVK to record the trace, it's better than nothing.
Yes I know but I can't get it :(
Ok I'll try with DXVK.
Thanks; unfortunately that trace isn't very useful since it shows garbled graphics on Windows as well. :(
I hope someone get an apitrace on Windows :)
Can you try winetricks d3dcompiler_47 and winetricks d3dcompiler_43 and see if that fixes anything?
Unfortunately it doesn't change anything...

Can you post the logs and Wine output of the game with Microsofts d3dcompiler?
Sure:
Here is a Windows trace:
https://my.pcloud.com/publink/show?code=XZg62I7ZiqDsF1ubNLJ6qDgTuKLIH7dHbqmy
@doitsujin
Does the Windows apitrace help?
Do you really expect me to start working on this immediately on a Sunday morning at 6am?
Haven't looked yet, will do that tomorrow.
Just for the record (already discussed this on Discord):
the issue is that the game uploads its textures by mapping all subresources at once.
This fails because DXVK currently only supports 1 mapped subresource at a time.
Do you really expect me to start working on this immediately on a Sunday morning at 6am?
Haven't looked yet, will do that tomorrow.
Of course not, just asking. Excuse me but we are obviously in different time zones and I didn't knew that :)
Just for the record (already discussed this on Discord):
the issue is that the game uploads its textures by mapping all subresources at once.
This fails because DXVK currently only supports 1 mapped subresource at a time.
Is this a big problem or can be fixed?
Is this a big problem or can be fixed?
Can be fixed, although it's going to be quite a bit of work that might take a few days to fully stabilize. Thanks for posting the trace though, it is indeed helpful.
Thank you :)
Can you test if this build fixes it:
dxvk-map-image-buffer-fix.tar.gz
Built from this branch.
You are simply the best!!!
With vsync the game stutters on every second but when I turn it off, the game runs very smooth with ~150 FPS. Thank you!!!
Thanks for the quick feedback, I'll do some more testing and then merge the branch.
I was at work otherwise my feedback It would have been much faster :)
@doitsujin
Almost forgot. Here is your splendid work!
https://www.youtube.com/watch?v=VzvcLBj4NxM