The reason this title causes so much trouble is because the vertex shader conversion is broken. I had this problem when working on Cxbx before, and even managed to get it ingame, although I couldn't see anything being rendered. Once the vertex shader conversion is fixed, then I can almost guarantee the game will be fully playable.
Shogun
Hey blue! Welcome to our little corner of the internet! Nice to see you're still interested in Xbox emulation!
And yes, vertex data and/or shader conversion is a real pain in the neck
Oh yes, it's great to be back. IRL stuff takes my focus away from it most of the time, but I still like to come back and contribute from time to time if I can. I spent my Friday night looking into what Luke managed to fix while I've been away, and I'm quite impressed that he managed to fix issues with Sega titles that I never did find fixes for. Makes me want to get IDA up and running with all my old flirt signatures and maybe help with a few missing functions at least.
Shogun.
With the 7760a7d (Apr 9 2017) build of Cxbx Reloaded, the game crashes at the start


KrnlDebug.txt
Seems like #298 issue
This regression will be fixed in PR https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/347
@jarupxx Thanks!. This issue has fixed now . The build of the emulator Cxbx-Reloaded Version 17fedee8fd41cfd21108a8fd0563168aa51101e9 (Apr 10 2017) 
KrnlDebug.txt
This issue was moved to Cxbx-Reloaded/game-compatibility#173