Cxbx-reloaded: Castlevania Curse Of Darkness - white screen and noise and broken sound without any exeception codes

Created on 25 Mar 2017  路  8Comments  路  Source: Cxbx-Reloaded/Cxbx-Reloaded

game-compatibility

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The reason this title causes so much trouble is because the vertex shader conversion is broken. I had this problem when working on Cxbx before, and even managed to get it ingame, although I couldn't see anything being rendered. Once the vertex shader conversion is fixed, then I can almost guarantee the game will be fully playable.

Shogun

Hey blue! Welcome to our little corner of the internet! Nice to see you're still interested in Xbox emulation!

And yes, vertex data and/or shader conversion is a real pain in the neck

Oh yes, it's great to be back. IRL stuff takes my focus away from it most of the time, but I still like to come back and contribute from time to time if I can. I spent my Friday night looking into what Luke managed to fix while I've been away, and I'm quite impressed that he managed to fix issues with Sega titles that I never did find fixes for. Makes me want to get IDA up and running with all my old flirt signatures and maybe help with a few missing functions at least.

Shogun.

With the 7760a7d (Apr 9 2017) build of Cxbx Reloaded, the game crashes at the start
screenshot_1
screenshot_2
KrnlDebug.txt
Seems like #298 issue

This regression will be fixed in PR https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/347

@jarupxx Thanks!. This issue has fixed now . The build of the emulator Cxbx-Reloaded Version 17fedee8fd41cfd21108a8fd0563168aa51101e9 (Apr 10 2017) screenshot_3
KrnlDebug.txt

This issue was moved to Cxbx-Reloaded/game-compatibility#173

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