Citra: Async shader compilation a la RPCS3 or Dolphin possible in the future?

Created on 2 Jan 2020  路  2Comments  路  Source: citra-emu/citra

Just hoping/inquiring about this. Titles such as Robobot or Luigi's Mansion 2 can be especially troublesome, and have a ton of new stuff to cache as you progress.

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Hello, yes its possible and its what I'm currently working on. I have a proof of concept for it complete, but I don't like the way it works, so I'm probably just going to rewrite a lot of the shader cache code to make it easier to deal with.

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Hello, yes its possible and its what I'm currently working on. I have a proof of concept for it complete, but I don't like the way it works, so I'm probably just going to rewrite a lot of the shader cache code to make it easier to deal with.

You're doing god's work, friend.

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