Specs :
amd HD 6790
Phenom ii X4 955 3.20 ghz
6gb ram
windows 7 64bit
Tested with master d3b7f57
Edit : Forgot to mention in first post that the issue is most likely related to certain hardware as i saw some yotube footage working fine for other people.
With ShaderJIT: broken text box and visual effects



Without ShaderJIT: works fine



Log:
error log.txt
Please re-test on current master. There is no support for bleeding edge and there are shader related features in bleeding edge.
(Also use default config for logging please. This doesn't nearly provide enough information)
Sorry for that, i do not have any nightly build and never built one, i'll see what i can do.
Tested on current master with shader JIT on and doesn't encounter such problem. Probably an issue in GS.
Edit: The OS is ubuntu . Haven't tested windows yet. and Windows 10. The CPU is Intel i7-4500U
Citra crashes when i load a game. Looks like i couldn't build it right.
I did check others who got it working good, so i assume it's incompatibility with my gpu or something like that. Sorry can't offer anymore info now, i'll test again when nightly becomes available hopefully. Do close/remove thread if it has no more purpose.
@wakka1 did you follow https://github.com/citra-emu/citra/wiki/Building-for-Windows ?
In particular where it says "Compile as release"
I followed the mingw guide because visual studio would take a long time to download for me
@wakka1 disable microprofile by doing -DMICROPROFILE_ENABLE=0 when configuring the cmake build. See https://github.com/citra-emu/citra/pull/2200 for more info If you need further help with building please take this to the forums where we can help you without bothering the other developers.
Disabling microprofile did it , thanks! Issue persist.
I'll edit the first post.
What CPU do you have? What OS do you have?
@Subv phenom ii x4 955 3.20 ghz ,6gb ram , windows 7 64bit
I´ve got the same problem on my Phenom II x6 1100T, the rest of my specs:
16Gb ram
Win 10 64bit
GTX 970
Idk if this helps, but i see this message at the console when I open citra:
Warning: QT_DEVICE_PIXEL_RATIO is deprecated. Instead use:
QT_AUTO_SCREEN_SCALE_FACTOR to enable platform plugin controlled per-screen factors.
QT_SCREEN_SCALE_FACTORS to set per-screen factors.
QT_SCALE_FACTOR to set the application global scale factor.
You are both using the dedicated Video Card (no gpu in your processors).
Since one is AMD and the other Nvidia I don't think the GPU is the problem.
Intead the problem might be related to your AMD Phenom CPUs.
I hope if someone else has phenom cpu can test..
We had the same report on discord yesterday (Menu broken the same way).
They, however, claimed that it was also broken without JIT?!
I do have an apitrace file from that user (which contains copyrighted material = won't upload). It produces the same visual errors for me on Intel HD 4000 when playing that trace. This confirms that the problem does probably not lie on the GL side.
video card is Radeon 7880 HD or something
Phenom II X4 955
Windows 7
On startup the console log says ANOMALY: meaningless REX prefix used 3 times, which might be related?
@JayFoxRox For me, the issue definitely doesn't exist with shaderJIT off ( as you can see from the pictures) and it plays good although much slower. I already tried to enable/disable hardware renderer/shaderJIT/scaled resolution, and it only happens with shaderJIT on.
I figured since me and @WoLF18rip both have phenom CPUs but different GPUs, it couldn't be a GPU problem.
I can do a video or apitrace (never used before) if it helps.
Please re-test now. #2255 is merged
@JayFoxRox Issue still exist.

Can you also test wether you can reproduce #1743 for me please? I feel this is a similar issue.
Also does this error also happen in other Pokemon games (AS more specificly)? I'd like to test this but don't have Pokemon Sun / Moon yet.
@JayFoxRox #1743 happens to me too . I have pokemon omega ruby (no AS) and it works fine, no issues.
@JayFoxRox Yep both #2209 and #1743 are fixed after your latest commit. Much appreciated. :+1: