Citra: Project x Zone

Created on 31 Jul 2016  路  9Comments  路  Source: citra-emu/citra

Project x Zone. Turn based rpg
Well, i think i will actually show something before explain
this is from real 3ds console:

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Characters standing on platform and can move out.
From emulator:
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But in emulator, They cant. Like it is high much. They can only move inside it.

Is there something can be done to work around it?

I actually not sure if it is game or emulators. I tried USA and Europe version, both have it. There is Japanese left and another one with 3 languages, that wasn't checked.

When this happens, Logs of emulator dont show anything unusual for this game. Log:
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This log was throw entire gameplay all the time. From mission 1 to 20. Nothing unusual. And it seems doesn't bother.
Have no other complaints about this game. I Believe it works good.
40 fps in game. 30 fps action. And sometimes short freezes 4-5 fps at cut scenes(in this case, there is no action cutscene, but moving camera position(freeze at beginning process) and dialogs windows changing(no lags except when camera changing position).

spec: core i7-3370 3.40 and 3.90 with turbobust
Nvidia gtx 770
Windows 7 64 bit
Latest at moment of post official citra build.

Aside from this problem. If this is important there is logs that different from game that happens at starting game(open rom) and intros before title screen:

right after open rom:
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when intro starting:
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during intro(i would mention 5-6 fps throw all intros):
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and then after skipping intro with button of emulated control:
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That's all i saw from logs. Nothing different from these codes else that i know of in entire game.

thank you.

T-bug has-games-wiki-entry

All 9 comments

We won't support unofficial build. Could you please test the game using the official build and provide the result?

I am sorry. There was one screen from other build, rest screens are from official build. I used many available builds from internet.
Please , ignore it.

I made new screen from official build and changed that screen in opening post.
This is screen:
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I updated post.

Thank you.

I am wanna make sure that one point was understood:
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these codes happens all the gameplay. I means from mission 1 to 22, all the time nonstop, it is not in that particular place in game. Nothing different showing up during that problematic circumstance.

Thank you.

Yes, just in case.
If you need saves, only need to ask.

Just a random guess: could you try reverting edf30d8 to see if it helps? This is the only logic bug known to me.

oh i am sorry, only see right now.

Well, unfortunately i dont know what i need to do exactly. I will try to accomplished this either way, but i think perhaps i can use some additional instruction and explanation

If build compiled by me is made correct, it seems don't change outcome of this problem.

Beside Europe and USA version, i checked two other version including japanese.
They seems has this problem.

Is this fixed?

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