Cataclysm-dda: Railroad track tiles block movement of vehicle

Created on 19 Apr 2019  路  6Comments  路  Source: CleverRaven/Cataclysm-DDA

Describe the bug
Railroad track tiles prevent movement of vehicle. It produces message " collides with the railroad track"

To Reproduce
Steps to reproduce the behavior:

  1. Teleport to railroad station
  2. Spawn any vehicle
  3. Move or drive vehicle to railroad truck tile

Expected behavior
Vehicle can move over these tiles.

Versions and configuration(please complete the following information):

  • OS: Windows 7
  • Game Version: 0.D-1963-gf689218
  • Graphics version: Tiles
  • Mods loaded: None

Additional context
On build # 8806 it worked fine, on build # 8807 it started happening. I'm sure it's related to #29628

<Bug> Fields / Furniture / Terrain / Traps Good First Issue Vehicles

Most helpful comment

I guess we could also add some makeshift ramp construction which can be built over rails and allow vehicle movement. This should be achievable with json-only modification.

All 6 comments

I would say it is an accurate behavior and non issue - most vehicles cannot drive over railroad tracks in real life.

Hmm.. But how trains(when they will be implemented) are supposed to work then?

I have used these tunnels with my portable car what i bring here to go from lab to lab. If I could build a train, i would do it. But until that, can we have a workaround with allowed movement on track tiles?

But how trains(when they will be implemented) are supposed to work then?

Their wheels could have a flag that would allow them to move only on rails.

I have used these tunnels with my portable car what i bring here to go from lab to lab. If I could build a train, i would do it. But until that, can we have a workaround with allowed movement on track tiles?

I'm not interested in throwing out correct definitions of rails for some arbitrary workarounds. If you want to patch in something like this locally, feel free, but rails work as intended right now.

What is the state of railroad crossings, do we have a different terrain for those? If we don't, we need to address that. If we have that already there's nothing to address here.

What is the state of railroad crossings, do we have a different terrain for those? If we don't, we need to address that. If we have that already there's nothing to address here.

Yes, it needs to be addressed - they use basic rails now and that would be an issue when overmap railroads spawn would be in.

I guess we could also add some makeshift ramp construction which can be built over rails and allow vehicle movement. This should be achievable with json-only modification.

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