Cataclysm-dda: Bunkers on the overmap the same colour as "already explored"

Created on 20 Dec 2016  路  3Comments  路  Source: CleverRaven/Cataclysm-DDA

A little nitpick, but it's a bit of a pain you can't effectively mark bunkers -- and I guess to a lesser extent, roads -- as explored using the "[E] - Toggle Explored" option in the overmap, because the explored colour is identical to their unexplored colour..

Any chance of getting these recoloured, or is there some game engine limitation that prevents this?

(S3 - Duplicate) <Suggestion / Discussion> Good First Issue Info / User Interface

Most helpful comment

Well, the simplest solution seems to be to replace all default dark grey map tiles with either light grey or white. Possibly just white, unless it's possible to tweak the colour palette of the existing light grey to make it more distinct from dark grey. (or inversely, make the dark grey darker, to differentiate it).

All 3 comments

I think dark gray and light gray colors should be only used to mark explored tiles.

Currently there are several things that are confusing:

Military outpost:
image

Parking lot and Mine:
image

Bunker:
image


Some of the tiles use light gray, which is better, but still kinda confusing:

Office and explored house:
image

Radio tower:
image

Missile silo:
image

Well, the simplest solution seems to be to replace all default dark grey map tiles with either light grey or white. Possibly just white, unless it's possible to tweak the colour palette of the existing light grey to make it more distinct from dark grey. (or inversely, make the dark grey darker, to differentiate it).

Dupe of #11737.

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