Cataclysm-dda: Differentiate metal doors

Created on 17 Apr 2019  路  10Comments  路  Source: CleverRaven/Cataclysm-DDA

Having metal doors be the ultimite hardest to open door type feels like a product of a much earlier time.

Describe the solution you'd like
I feel that there should be at least two kinds of "metal doors":

  • Normal metal security doors that are hard to open or break, but not as hard as it is now. This would be modern security doors, stuff you'd put on your jewelry shop, police station, gun store.
  • Military grade vault doors for stuff like bank vaults, lab armories, barracks, military bases. These should be openable only by computer, welding or digging through the reinforced walls.

Just throwing some thoughts out there.

<Suggestion / Discussion> Fields / Furniture / Terrain / Traps stale

Most helpful comment

I think there's 3 kinds of metal doors you encounter at the moment.
Openable by lockpick
Openable by crowbar
Not openable by the afforementioned means

At the moment they all look the same and have the same name. I would be nice to differentiate them.

All 10 comments

I think there's 3 kinds of metal doors you encounter at the moment.
Openable by lockpick
Openable by crowbar
Not openable by the afforementioned means

At the moment they all look the same and have the same name. I would be nice to differentiate them.

@cosmo-naut From my POV, it is fine if the game internally (that is, in the code) knows which kind of door the player is facing.

Now, IRL, if you stand in front of a metal door with a lock picking set and a crowbar, you can't tell what "kind" of door it is until you have tried (and maybe failed!).

So all in all, I think this information shouldn't available to the player.

@neitsa, I鈥檓 not really sure what you mean. I think it would be obvious at a glance whether or not a metal door is pickable/pryable (a door with an electronic lock cannot be opened by a lockpick)

Yeah, I feel like it should be obvious at a glance whether or not you would be able to jam a crowbar in to pry a door.

This sounds more like a tileset/graphical issue as the description should already indicate the differences. If you examine terrain, it should give you enough information to identify what actions you can take (for instance, checking windows for security stickers is helpful for determining which ones have alarms).

Generic metal door:
https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/json/terrain.json#L3071

"description": "An extremely resilient door made of assorted steel, carved and pounded into shape.",

Pickable metal door:
https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/json/terrain.json#L3213

"description": "An extremely resilient door made of assorted steel, carved and pounded into shape. This one has an extra keyhole, so it's likely locked. You could probably pick the lock.",

Unpickable metal door (strongly hints needs computer access):
https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/json/terrain.json#L3193

"description": "A galvanized steel door, forged to withstand punishment and impede anyone or anything. Typically used in conjunction with automated electronic locking mechanisms that require an external source to unlock.",

* Military grade vault doors for stuff like bank vaults, lab armories, barracks, military bases. These should be openable only by computer, welding or digging through the reinforced walls.

All three of these already exist.

Other than suggesting graphical differences, I'm not sure what else this Issue accomplishes that isn't already in-game.

All three of these already exist.

No it's not. No metal doors could be pryed by crowbar. Your Generic metal door isn't locked at all and could be opened by simple walking into it.
We have only two types - the pickable one and the unopenable one.

We have only two types - the pickable one and the unopenable one.

The unopenable one can be opened by a ID card or computer console options, as they have the corresponding options to do so.

In ASCII they all look exactly the same. A blue +

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

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