Cataclysm-dda: Shaving won't be interrupted - killing the player

Created on 14 Jul 2018  路  3Comments  路  Source: CleverRaven/Cataclysm-DDA

Game version: 0.C-7030-g7f0b1d4

Operating system: Windows

Tiles or curses: Curses

Mods active:
Bionic systems MOD, Urban development, Stats thru skills, Filthy clothes, Simplified nutrition, Disable NPC needs.

Expected behavior

Being attacked should interrupt shaving.

Actual behavior

Shaving (Activating a shaving kit) is not interrupted by {Monster approaching, heard a noise, you were hurt, monster spotted...}.
(Last time I shaved, I almost died.)

Steps to reproduce the behavior

Wish for an item: shaving kit;
spawn a zombie near you;
activate the shaving kit.

Items / Item Actions / Item Qualities

Most helpful comment

In principle all actions that take longer than 100 moves should be long actions to prevent this.
Ideally all actions would be long actions.

All 3 comments

I mean....just don't shave when zombies are near by? All it does is give a mood bonus, nothing else. Ik this is not how it went but I could just imagine you in a room, and there are like 3 mi-gos hunting you down on the other side of the door. They break down the door and find you trying to shave for some odd reason.

I'd reckon it is still an issue. Nearly all time-consuming actions can be interrupted when danger/potential danger is detected nearby and so should be with shaving/trimming/whatever.

In principle all actions that take longer than 100 moves should be long actions to prevent this.
Ideally all actions would be long actions.

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