The randomized license plate feature is not working. According to CARLA 0.4.1 Changelog, the "randomized vehicle license plates" is supported since 0.4.1. The documentation for vehicle modeling also mentions license plate texture and there is a blueprint (BaseVehiclePawn > License Plate) defined for license plates. There are license plate textures assets accessible from /Content/Carla/Static/GenericMaterials/LicensePlates/Textures/ however I cannot find any documentation that explains how the default license plate can be changed.


Hi @ebadi, I will look into it. I'll let you know if I find something.
It is very much appreciated @Madecu.
I don't have much experience in unreal engine and 3D modelling but I would be glad to contribute as much as I can, if pointers/references are provided.
Hi @ebadi, I found that we had had this feature disabled for a while. If you want to enable it, you just need to do the next two steps:
First, connect the LicensePlate function to the EventGraph

Second, you need to delete a node that is no longer functioning and replaced it with "Random Integer"

Bonus track. If you want to change the player's license plate too, connect the "True" output to this node:

I hope this helps you
Thank you. I tried it and it works now. :)
I think there are other issues like some license plates keeping their default values. I close this issue and try to look deeper later. If it was relevant to this issue, I reopen this, otherwise I report a new issue and tag you there.
Thank you so much @Madecu .