Can we create our own spawn points on the map other than already defined ones ?
Yes, but you need to edit the map in Unreal Editor. Just add a _Vehicle Spawn Point_ anywhere you want, the transform of this actor is then included in the list of spawn points.
hi @imran514 , you can spawn vehicle/walker anywhere you want without using Unread editor as well.
spawn_point = carla.Transform(carla.Location(x,y,z),carla.Rotation(0,degree,0))
Just make sure x,y,z are valid co-ordinates on map.
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hi @imran514 , you can spawn vehicle/walker anywhere you want without using Unread editor as well.
spawn_point = carla.Transform(carla.Location(x,y,z),carla.Rotation(0,degree,0))Just make sure x,y,z are valid co-ordinates on map.