Right now, the nodes panels is awesome and has some great icons for the node types, but once you drag them into the node editor, they are visually disconnected.
Is there a way to code in the same icon from the button into the headers of the icons? So you can collapse and rename icons, but still show what kind they are?
The same problem exists with dragging them from the add menu. I had this problem before too. But the nodes are a very special beast. I have no idea what we can really change here.

Ok, found an addon that adds icons to the nodes of its editor. Might take a look into there.
(Visual Blender Scripting Addon)


I guess it's adding code to call icons in the node code, which I'll have to try dig and find in BFA. They listed a format code also, for colours and such, if BFA has it, then the icons could be called and added from there.

Another addon that does it is Sverchok.
Nice catch :)
Ah, just as a side note, you can usually claim postponed tasks here too. Postponed just means that i will not touch them yet since my focus is at the manual. I just fix bugs and obvious little things like missing icons at the moment. And when there is really a reason to postpone it in general, then i will point at it.
progress :)
file in source/blender/editors/space_node/node_draw.c, the lead was that node group node had an icon

now we need to write cases for every node type, maybe we can have some sort of automation, but the easiest is to set icon per node type using if or switch case

Cool :)
btw is Bevel node missing from node panels?, couldn't find it
will use bevel icon for now I think
Missing Bevel mode from panels could be a new task.
indeed, will create a task
Ah, a new node? Yes, that's a task then. We need to add new nodes manually to the sidebar. I'll make the task.
Task created. And the bevel node is just fine for it.
Node Editor - add bevel node to the sidebar #2036