Hi BabylonJS team,
I've made a simple GLB with two different animation layers from our last discussion.
Simple mesh rigged with 5 joints and one of them moving on the X axis from 0 to 1 in "move_left" animation and from 0 to -1 on X axis in "move_right" animation. Both animations samplers contain right position keys for animated joint and Babylon sandbox starts "move_left" animation inspected from chrome dev tools.
Animated joint position goes from 0 to -1 on the X axis instead of 0 to 1. Is this a bug or is something wrong with the file?
Thanks for your help,
Milo拧
Pinging @bghgary
I debugged a bit. This is a bug in the loader if you have two animations targeting the same property.