Babylon.js: Multiple animation layers in one GLB mixing sampler keys, possible bug

Created on 15 Jan 2018  路  2Comments  路  Source: BabylonJS/Babylon.js

Hi BabylonJS team,

I've made a simple GLB with two different animation layers from our last discussion.
Simple mesh rigged with 5 joints and one of them moving on the X axis from 0 to 1 in "move_left" animation and from 0 to -1 on X axis in "move_right" animation. Both animations samplers contain right position keys for animated joint and Babylon sandbox starts "move_left" animation inspected from chrome dev tools.
Animated joint position goes from 0 to -1 on the X axis instead of 0 to 1. Is this a bug or is something wrong with the file?

46323_Gltf_Anim.zip

Thanks for your help,
Milo拧

bug loaders

All 2 comments

Pinging @bghgary

I debugged a bit. This is a bug in the loader if you have two animations targeting the same property.

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