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Description
Just try the armory_examples/ui_script3d press F5 and when you click on "open" button, you try to pass on the other room, you'll be stuck in front of an invisible wall, this is because the rigid body doesn't follow the animated object, even if you flag "Animated" inside the physics tab properties of the object. Don't know if i missing something but i tried all possible solutions i can think
To Reproduce
Just try the armory_examples/ui_script3d
Expected behavior
The player should be able to go in the other room during gameplay after the door shift to the right
System
Blender: 2.90.1
Armory: v2020.10
OS: Linux Mint 19.3
Graphics card: GeForce GTX 750 Ti oc
Hi @notwarp,
This not essentially a bug, rather a mistake in the example. To solve this mistake uncheck the "Gate" object RigidBody property Force Deactivation to False
Hi, thanks for your reply, but even with "Force deactivation" setted to "false" the rigid body doesn't update with the animation
Hi again,
I could not reproduce this error when Force Deactivation is False for the Gate. Maybe try cleaning the project and then run.
ok, i'm sorry, my fault, in the rigid body settings i've forgot to uncheck deactivation under Dynamics, so we should write some hint on what options are necessary for achieve this effect or another when one starts play with the rigid bodies. Thank's you and apologize me again.