Armory: Rigid Body doesn't updates when it's own object play an animation

Created on 11 Oct 2020  路  4Comments  路  Source: armory3d/armory

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Description
Just try the armory_examples/ui_script3d press F5 and when you click on "open" button, you try to pass on the other room, you'll be stuck in front of an invisible wall, this is because the rigid body doesn't follow the animated object, even if you flag "Animated" inside the physics tab properties of the object. Don't know if i missing something but i tried all possible solutions i can think

To Reproduce
Just try the armory_examples/ui_script3d

Expected behavior
The player should be able to go in the other room during gameplay after the door shift to the right

System
Blender: 2.90.1
Armory: v2020.10
OS: Linux Mint 19.3
Graphics card: GeForce GTX 750 Ti oc

bug

All 4 comments

Hi @notwarp,

This not essentially a bug, rather a mistake in the example. To solve this mistake uncheck the "Gate" object RigidBody property Force Deactivation to False

Hi, thanks for your reply, but even with "Force deactivation" setted to "false" the rigid body doesn't update with the animation

Hi again,

I could not reproduce this error when Force Deactivation is False for the Gate. Maybe try cleaning the project and then run.

ok, i'm sorry, my fault, in the rigid body settings i've forgot to uncheck deactivation under Dynamics, so we should write some hint on what options are necessary for achieve this effect or another when one starts play with the rigid bodies. Thank's you and apologize me again.

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